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B2. Apply their knowledge to their work or vocation in a professional way and possess the skills that are usually demonstrated through the elaboration and defense of arguments and problem solving within their area of study.
B1 Demonstrate knowledge in a field of study that is based on general secondary education, and is usually found at a level that, while supported by advanced textbooks, also includes some aspects that involve knowledge from the vanguard of his field of study.
E1 Carry out the teaching-learning processes related to the physical activity of sport, paying attention to the individual, collective and contextual characteristics of people
E4 Apply the aesthetic and expressive foundations to human movement
E10 Carry out programs for sports organizations and entities in the field of Leisure, Tourism, Leisure, and Sports Entertainment
E11 Select sports equipment and equipment, suitable for each type of activity and population and in safe conditions
G3 Recognize the epistemological and historical and educational foundations of physical activity and sport
G10 Understand the basics of games and sports
G12Apply fundamental rights and equal opportunities for men and women, the principles of equal opportunities and universal accessibility for persons with disabilities, solidarity, environmental protection and the values of a culture of peace and democratic values
T5 Develop leadership skills, interpersonal relationships and teamwork
T6 Generate resources for adapting to new situations and solving problems, and for autonomous learning and creativity
T7 Incorporate habits of excellence and quality for professional practice
The evolution of human beings is linked to their ability to experiment and communicate with the context in which they find themselves. Thus, play and expression become fundamental tools in the integral development of the person.
The subject "Game Theory and Practice and Body Expression" focuses on the knowledge of the bases and structure of games and the elements that make up body expression in order to use them as a tool for the transmission of content and learning. The methodology is based on guided discovery and practice, as well as understanding the internal logic of playful and expressive manifestations.
The inclusion of the gender perspective in their teaching will be taken into account.
This subject also has methodological and digital resources to make it possible to continue it in a non-face-to-face mode if necessary for reasons related to Covid-19. In this way, the achievement of the same knowledge and skills specified in this teaching plan will be ensured.
The methodology of the subject will be carried out combining face-to-face classroom time, with autonomous work time, with the support of the virtual learning environment. The percentage of time the student spends is distributed as follows:
|
Activities |
ECTS |
Face-to-face sessions in the classroom (theory presentation, seminars, personalized tutorials) |
Theoretical presentations with audiovisual support, simulations, role-playing games, group work, application of practice to theory, problem-based learning (ABP), presentations by students, reverse classroom, play |
2.4 |
Self-employment
|
Personal study, problem solving, information search (bibliography, webography), guided work (questionnaires, wikis, debates, forums ...), model reproduction, video capsules, problem solving |
3.6 |
Both in the face-to-face sessions and in the autonomous work, the student will work individually and in work groups.
Each ECTS is equivalent to 25 hours of student dedication, considering the time invested in the total of the activities related to the face-to-face time and the time of autonomous work, that the professor of the subject guides, as well as the reading times, information search, connection to the Virtual Classroom, elaboration of works.
THEORY AND PRACTICE OF MOTOR GAME
BODY EXPRESSION
The activities of the subject follow the system of continuous evaluation, that is to say, that throughout the term the professor raises several activities, that the students must solve and deliver. The work of each one of the activities allows to value to the student, the follow-up that does to the asignatura and the elements of improvement, from the comments and notes that the professor will do of the activities.
The proposed activities can be individual or in work groups. The teacher gives the instructions so that the students can elaborate and deliver them. All the activities proposed are designed so that students have a practical perspective on the topics that are developed throughout the ten weeks of the term.
Qualification system (Royal Decree 1125/2003, of 5 September) that establishes the European system of credits and the system of qualifications to the university degrees of official character and validity in all the state territory:
0 - 4,9: Suspended
5,0 - 6,9: Approved
7,0 - 8,9: Notable
9,0 - 10: Excellent
The final grade of the students is the result of a continuous assessment through different assessment activities. Passing the course is the result of a grade equal to or higher than 5 points (about 10 points) according to the following weighting table
Evaluation activity |
Weighting |
Assessed skills |
Examen |
50% |
T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1 |
Group work |
20% |
T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1 |
Individual projects |
30% |
T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1 |
Considerations regarding this system for assessing the acquisition of competencies:
Exam: 50%: The student will take the exam in three distinct parts: two of them practical during the development of the subject and a theoretical one at the end of it. If the 3 parts of the exam are not passed, the subject is suspended. Only the theoretical part is assessable during the recovery period.
50% of the weighting is distributed:
Group and individual work: 50%: They are done throughout the course.
Complementary activities: individual or group. Optional work on a variety of topics that can be done to raise the grade. They are only part of the grade if the subject has been passed. The maximum (extra) weighting that can be obtained with these actions is + 10%.
Requirements to pass the continuous assessment:
Assistance- Compulsory minimum completion of internships determined at 70% . In this percentage margin there is "non-assistance" are included absences due to illness or injury. You must be APTE in this section to be able to evaluate.
IMPORTANT:
If the continuous assessment is not passed due to non-compliance with any of the necessary requirements described above, the student will fail the subject.
The total or partial copy in any of the learning activities will mean a "Not Presented" in the subject, without option to present in the proof of recovery and without prejudice of the opening of a file for this reason.
Considerations regarding the evaluation activity in recovery period:
Evaluation activity in recovery period |
Weighting |
Assessed skills |
Theoretical examination of games |
15% |
T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1 |
Larreta, B., Sierra, MA, and Ruano, K. (2006). Didactics of body expression: Monographic workshops. Barcelona: INDIA.
Lavega, P., and Olaso, S. (2000). Traditional and popular games and sports. Barcelona: Editorial Paidotribo
Rebel, G. (1996). Body language. Madrid. EDAF Publishing
Schinca, M. (2011). Body expression. Technique and expression in motion. Madrid. Wolters Kluwer Spain-Education
Ortí, J. (2004). Sports animation, gaming and alternative sports. Barcelona: INDE Ediciones.
Castañer, M. (2000). Body expression and dance. Barcelona: INDIA.
Velázquez, C. (2006). 365 games from around the world. Barcelona: Editorial Océano Ambar.
Bantulà, J, and Mora, JM. (2007). Multicultural games. Barcelona: Editorial Paidotribo
Mateu, M., Durán, C., and Troguet, M. (1992). 1000 exercises and games applied to bodily expression activities, Vol. I and II. Paidotribo: Barcelona.