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Demonstrating knowledge in an area of study that is based on general secondary education, and is usually found at a level that is close to advanced textbooks, also includes some aspects that involve knowledge from the avant-garde of his field of study
Apply their knowledge to their job or vocation, in a professional way to obtain skills that are demonstrated through the elaboration and defense of arguments and problem solving within their area of study
Carry out the teaching-learning processes related to physical activity and sport, paying attention to the individual, collective and contextual characteristics of people.
Apply the aesthetic and expressive foundations to human movement
Carry out programs for sports organizations and entities in the field of Leisure, Tourism, Leisure, and Sports Entertainment
Select the appropriate sports material and equipment for each type of activity and population and in safe conditions
Recognize the epistemological, historical and educational foundations of activity and sport
Understand the basics of play and sport
Apply fundamental rights and equal opportunities for men and women, the principles of equal opportunities and universal accessibility for people with disabilities, solidarity, environmental protection and the values of a culture of peace and democratic values
Develop leadership skills, interpersonal relationships and teamwork
Generate resources for adapting to new situations and solving problems, and for autonomous learning and creativity
Incorporate habits of excellence and quality for professional practice
The evolution of human beings is linked to their ability to experiment and communicate with the context in which they find themselves. Thus, play and expression become fundamental tools in the integral development of the person.
The subject "Game Theory and Practice and Body Expression" focuses on the knowledge of the bases and structure of games and the elements that make up body expression in order to use them as a tool for the transmission of content and learning. The methodology is based on guided discovery and practice, as well as understanding the internal logic of playful and expressive manifestations.
The inclusion of the gender perspective in their teaching will be taken into account.
This subject also has methodological and digital resources to make it possible to continue it in a non-face-to-face mode if necessary for reasons related to Covid-19. In this way, the achievement of the same knowledge and skills specified in this teaching plan will be ensured.
THEORY AND PRACTICE OF MOTOR GAME
BODY EXPRESSION
Qualification system (Royal Decree 1125/2003, of 5 September) that establishes the European system of credits and the system of qualifications to the university degrees of official character and validity in all the state territory:
0 - 4,9: Suspended
5,0 - 6,9: Approved
7,0 - 8,9: Notable
9,0 - 10: Excellent
The final grade of the students is the result of a continuous assessment through different assessment activities. Passing the course is the result of a grade equal to or higher than 5 points (about 10 points) according to the following weighting table
Evaluation activity |
Weighting |
Assessed skills |
Examen |
50% |
T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1 |
Group work |
20% |
T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1 |
Individual projects |
30% |
T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1 |
Considerations regarding this system for assessing the acquisition of competencies:
Exam: 50%: The student will take the exam in three distinct parts: two of them practical during the development of the subject and a theoretical one at the end of it. If the 3 parts of the exam are not passed, the subject is suspended. Only the theoretical part is assessable during the recovery period.
50% of the weighting is distributed:
Group and individual work: 50%: Continued avaluation
Complementary activities: individual or group. Optional work on a variety of topics that can be done to raise the grade. They are only part of the grade if the subject has been passed. The maximum (extra) weighting that can be obtained with these actions is + 10%.
Requirements to pass the continuous assessment:
Assistance- Compulsory minimum completion of internships determined at 70% . In this percentage margin there is "non-assistance" are included absences due to illness or injury. You must be APTE in this section to be able to evaluate.
IMPORTANT:
If the continuous assessment is not passed due to non-compliance with any of the necessary requirements described above, the student will fail the subject.
The total or partial copy in any of the learning activities will mean a "Not Presented" in the subject, without option to present in the proof of recovery and without prejudice of the opening of a file for this reason.
Considerations regarding the evaluation activity in recovery period:
Evaluation activity in recovery period |
Weighting |
Assessed skills |
Theoretical examination of games |
15% |
T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1 |
Larreta, B., Sierra, MA, and Ruano, K. (2006). Didactics of body expression: Monographic workshops. Barcelona: INDIA.
Lavega, P., and Olaso, S. (2000). Traditional and popular games and sports. Barcelona: Editorial Paidotribo
Rebel, G. (1996). Body language. Madrid. EDAF Publishing
Schinca, M. (2011). Body expression. Technique and expression in motion. Madrid. Wolters Kluwer Spain-Education
Ortí, J. (2004). Sports animation, gaming and alternative sports. Barcelona: INDE Ediciones.
Castañer, M. (2000). Body expression and dance. Barcelona: INDIA.
Velázquez, C. (2006). 365 games from around the world. Barcelona: Editorial Océano Ambar.
Bantulà, J, and Mora, JM. (2007). Multicultural games. Barcelona: Editorial Paidotribo
Mateu, M., Durán, C., and Troguet, M. (1992). 1000 exercises and games applied to bodily expression activities, Vol. I and II. Paidotribo: Barcelona.