General information


Subject type: Mandatory

Coordinator: Rosa Herrero Antón

Trimester: Second term

Credits: 4

Teaching staff: 

Carles Bonet Papell

Teaching languages


  • Catalan
  • Spanish
  • English

The teaching of this subject is mainly in Catalan. However, some sessions, the bibliography, part of the contents and the tools can be in Spanish or English.

Skills


Basic skills
  • B2_That students know how to apply their knowledge to their job or vocation in a professional way and have the skills they demonstrate by developing and defending arguments and solving problems within their area of ​​study

  • B3_Students have the ability to gather and interpret relevant data (usually within their area of ​​study), to make judgments that include reflection on relevant social, scientific or ethical issues

  • B4_That students can convey information, ideas, problems and solutions to both specialized and non-specialized audiences

  • B5_That students have developed those learning skills necessary to undertake further studies with a high degree of autonomy

Specific skills
  • EFB4_Basic knowledge of the use and programming of computers, operating systems, databases and computer programs with application in engineering

  • EIS2_Ability to assess customer needs and specify software requirements to meet those needs, reconciling conflicting goals, by seeking acceptable compromises, within the limitations of cost, time, the existence of already developed systems and of the organizations themselves

Transversal competences
  • T1_That students know a third language, which will be preferably English, with an adequate level of oral and written form, according to the needs of the graduates in each degree

  • T2_That students have the ability to work as members of an interdisciplinary team either as one more member, or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments taking into account the available resources

Description


The general objective of the subject is to make people understand the role of people as the center and main objective of any computer product, the importance of interfaces.
user graphics and the key role of Human-Computer Interaction (IPO) and, in particular, usability and accessibility, in the design and implementation of computer applications.
One of the transversal axes of the subject is to show the steps to follow in the DCU (Design centered on the user) making the student understand the importance of placing the user at the center of the design of the final product to be developed.

Contents


1. Introduction to Human-Computer Interaction (IPO).

2. Design and prototyping of graphical user interfaces. DCU (User Centered Design) methodology.

3. Web usability and accessibility engineering.

4. Development of graphical user interfaces.

Evaluation system


(30%) Activity 1: Project for the design and development of an interface for a website with CMS (Evaluation of the task developed by the team).
The note is divided into the following concepts:

- Benchmarking (25%)
- Prototyping (25%)
- Av. Heuristics (25%)
- Final result Product in CMS (25%)

(20%) Activity 2: Definition and development of a web interface with HTML and CSS (The tasks for this activity are done individually).
The grade will be distributed as detailed below:

- Basic HTML design (30%)
- HTML design adding CSS style management (40%)
- Use of advanced CSS (30%)

(50%) Activity 3: Individual final exam 
The mark will be distributed as detailed below, where it is necessary to pass with a mark equal to or greater than 4,5 each part of the final exam:

- Concepts of contents 1,2 and 3 (20%)
- Content concepts 4 (10%)
- HTML and CSS programming exercise (20%)

Normative:

  • At least you need to get a 4.5 in each part of the exam and in activities 1 and 2 to pass the subject.
  • Following the general regulations, copying in assessment activities results in assessment with a SUPENS grade (0) for the whole subject.
  • All activities are compulsory. Activities not carried out - or those not attended - are evaluated as 0.
  • It is necessary to attend the practical sessions in 80% to pass the subject.

REFERENCES


Basic

Krug, Steve. “Don't make me think, Update”, third edition, Anaya Multimedia, 2015. ISBN-13: 978-8441537279. ISBN-10: 8441537275

Krug, Steve. “Don’t Make Me Think Revisited: A Common Sense Approach to Web Usability, 3rd Edition,” third edition, New Riders, 2014. ISBN-13: 978-
0321965516. ISBN-10: 0321965515.

Johnson, Jeff. “Designing with the Mind in Mind, second edition”, second edition, Morgan Kaufmann, 2014. ISBN: 978-0-12-407914-4

Complementary

Shneiderman, Ben; Pleasant, Catherine. “Designing the User Interface: Strategies for Effective Human-Computer Interaction (6th Edition)”, Pearson, 2016. ISBN-
13: 978-0134380384. ISBN-10: 013438038X.

Nielsen, Jacob; Loranger, Hoa. “Usability. Priority in Web design ”, first edition, Anaya Multimedia, 2006. ISBN-13: 978-8441520929. ISBN-10:
8441520925.

Nielsen, Jacob; Budiu, Raluca. “Usability in mobile devices”, first edition, Anaya Multimedia, 2013. ISBN-13: 978-8441533387. ISBN-10: 8441533385.

MacDonald, Matthew. “HTML5: The Missing Manual,” second edition, O’Reilly, 2014. ISBN 978-1-4493-6326-0. ISBN-10: 1449363261

Nielsen, Jacob; Loranger, Hoa. “Prioritizing Web Usability,” first edition, New Riders, 2006. ISBN-13: 978-0321350312. ISBN-10: 0321350316.

McFarland, David Sawyer. “CSS: The Missing Manual, 4th Edition,” fourth edition, O’Reilly, 2015. ISBN-13: 978-1491918050. ISBN-10: 1491918055
Granollers,

Nielsen, Jacob; Budiu, Raluca. “Mobile Usability,” first edition, New Riders, 2012. ISBN-13: 978-0321884480. ISBN-10: 0321884485.