General information

Subject type: Mandatory

Coordinator: Jorge Oter Gonzalez

Trimester: At quarters

Credits: 20

Teaching staff: 

Jorge Oter Gonzalez

Teaching languages

  • Catalan
  • Spanish
  • English


Specific skills
  • E1_Design and program the graphical interfaces of static or dynamic web portals, interactive applications and video games, following usability and accessibility criteria

  • E2_Idear, design, plan and make 2D animation short films and video games

  • E4_Design, plan, edit, program and market interactive multimedia applications

  • E3_Edit and animate 3D characters and scenes, applying the techniques and processes that lead to the production of linear animated short films and interactive video games

  • E5_Design and make an audiovisual product (consisting of still or moving images), taking into account both its technical and artistic aspects, in all its components

  • E6_Design, plan and perform with multicamera, live and on set, according to all facets of the product (both in the artistic design and content and in the technique)

  • E7_Postproduce video using the basic tools of audiovisual editing programs (titling, color and exposure retouching, speeds, masks ...) and how to insert them into the editing process by adding digital effects

  • E8_Design the lighting needs of a space according to its characteristics and the final purpose of the product to be recorded, photography or video

  • E9_Apply the mechanical, electronic and digital principles of sound capture, amplification and recording for application to different platforms: shows, radio, television, audiovisual and multimedia. Postproduce the audio and add the sound effects of an audiovisual production

  • E10_Apply processes, methods and techniques to develop creativity and innovation in audiovisual production, multimedia development and video game programming

  • E11_Apply musical rules and languages ​​for music creation and sound recording in music production and the creation of electronic music for use as soundtracks in audiovisual productions

  • E12_Planning business strategies related to the economic and social phenomena typical of the welfare society and the digital entertainment industry. Turn ideas into actions in a creative and innovative way

  • E13_Apply the principles of visual and sound design for the creation of presentation elements used in sound, audiovisual, television and show products

  • E14_Acquire knowledge of the history, aesthetics, evolution and dynamics of cinema, television, radio, press, Internet and video games, how to recognize aesthetics through viewing and analysis

  • E15_Size and manage human, technical and economic resources necessary for the development of an audiovisual or multimedia project optimizing time, costs and quality

  • E16_Idear, design, plan and make an advertising audiovisual piece from the conceptualization of its message, the elaboration of the script, the communication strategy and its diffusion

  • E17_Write journalistic pieces of different genres with their headline systems and express themselves correctly both in writing and orally

  • E18_Analyze the structures, contents and styles of television and radio programming according to the technical characteristics of their realization. Design, produce and make programs for television and radio in the technical part: production room or radio control, respectively

  • E19_Creation, administration and management of audiovisual companies in their industrial structure of production, distribution and exhibition

Transversal competences
  • T1_That students know a third language, which will be preferably English, with an adequate level of oral and written form, in accordance with the needs of the graduates of each degree

  • T2_That students have the ability to work as members of an interdisciplinary team either as one more member, or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments taking into account the available resources


The Final Degree Project (TFG) is a personal, in-depth work on a topic or problem, of synthesis and often transversal within the scope of the degree studies taken by the student, with the purpose that the student demonstrate their ability to apply the training acquired throughout the degree studies, by certifying the obtaining of the degree title.

The student's personal work linked to the completion of the TFG corresponds to 25 hours per ECTS (500 hours with a TFG of 20 ECTS).

The TFG is an individual work without detriment that can be an independent part of a work developed jointly between students of the same or different degrees. In any case, the evaluation of the TFG is individual.


Realization of a project (TFG) of Research or Applied in the field of the ideation, production and audiovisual and / or multimedia realization.

Evaluation system

According to the TFG Regulations, its evaluation is organized as follows:

  • 30% of the final grade will be given by the tutor with the evaluation, distributed according to specific regulations of the degree, of the deliveries made during the follow-up
  • 70% of the final grade will be put by the court, after the TFG is filed

The TFG will be assessed by the court after its deposit. The evaluation will consider the development and quality of the documentation and, in the Applied TFGs, also of the product. According to the TFG Regulations, to access the qualification described above it is essential to pass (obtain a qualification of 5 or more) the court.

The panel will evaluate the TFG based on technical and artistic difficulty, achievement of objectives, usefulness, rigor and quality of the work, among others. At the beginning of the process, the TFG Committee of the degree will publish the objective criteria with which the TFG will be assessed, in accordance with the TFG Regulations and through the appropriate documentation, if applicable.



APA style citation resources

Guides and resources published in the TFG virtual classroom

Current TFG regulations


Equality Unit (2018). Guide to non-sexist use of language. Technocampus