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E2_Idear, design, plan and make 2D animation short films and video games
Throughout this module you will learn the basic tools to make an animated short film. The classes combine the theoretical concepts with a series of practices that will start from the idea, the storytelling, the creation of a short film script and a format presentation pitching competitive
The winning project will be filmed following one or more animation techniques. For this, various animation techniques will be learned such as rotoscopy, stop-motion or frame-by-frame animation; cut-out animation and pixelation, as well as the technique of lipsync, Morphing and the timing.
0. INTRODUCTION
1. STORYTELLING | The art of storytelling
2. SCRIPT WRITING TECHNIQUES
2.1 Storytelling: Write a memory
2.2 What would happen if...?
3. CHARACTER DESIGN
3.1 Internal characteristics
3.2 External characteristics
3.3 Desires vs needs and obstacles
3.4 Character arc
4. CREATE A CHARACTER
4.1 How to draw a character?
4.2 Turn around
4.3 Sheet of expressions
ACTIVITY 01. SHORT FILM IN 2D.
We will create a short film using this 2D animation technique.
5. STRUCTURE: THE SUBJECT
5.1 Structure of the story
5.2 Theme and moral of the story
5.3 The acts and the plot points
6. VISUAL LANGUAGE
6.1 Composition
6.2 Visual grammar
7. STORYBOARD
7.1 Storyboard vs shooting board
8. ORAL EXAMINATION: PITCHING
9. HISTORY OF ANIMATION
10. ANIMATION TECHNIQUES
11. WORK AS A TEAM | WORKFLOW | PRE-PRODUCTION
ACTIVITY 02. SHORT FILM IN STOP-MOTION
Working in roles we will shoot a short film using the stop motion technique.
12. CREDIT TITLES AND POST-PRODUCTION
13. DISTRIBUTION
14. PREMIERE 馃弳
The subject will be assessed through a continuous assessment system that will take into account learning practices and a mandatory test of theoretical content. To pass this test, you will need to obtain a minimum grade of 5. In addition, the appropriate follow-up and success in each practice of the subject will determine the total score of the evaluation.
Rules for carrying out the practical activities:
For each activity, the regulations to be followed will be provided, together with the particular conditions that apply. Completing the internship is mandatory. Punctuality and rigor in the delivery of the different activities will be evaluated as follows:
Any of these three incidents will automatically lead to a grade of "not evaluated," that is, a score of 0 in the final grade, adding up the different activities. If one of the practical or follow-up activities is not carried out, it will be understood that you have not been assessed in these activities.
Given the content of the subject, creativity will be assessed based on an understanding of the specific theoretical and practical aspects, according to the established work methodology. The correct organization of information, preparatory sketches, the search for innovative solutions and graphic cleanliness and clarity will be taken into account both in the activities and in the follow-up work, as well as in the partial exams themselves.
General description of the exam:
The exam will consist of an aptitude test that will require the completion of an exercise related to the use of the content studied during the subject. The development of the proposed practice will be carried out during the time allocated by the examination session. This test will be applied both in the ordinary call and in the make-up call.
Assessment activity during the recovery period:
The recovery of the subject in the corresponding call will be based on the completion of some specific work, as well as the delivery of all the practices suspended or not delivered during the development of the subject.
Halas, John; Whitaker, Harold; Sito, Tom (2009). Timing for animation. Focal Press
White, Tony (1988). The Animator's Workbook. Watson-Guptill Publications.
Williams, Richard (2012). The Animator's Survival Kit: a manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators. 2nd ed. Faber and Faber.
Cavalier, Stephen (2011). The World History of Animation. University of California Press
Johnston, Ollie.; Thomas, Frank. (1984). Disney Animation: The Illusion of Life. Abbeville Press.
Mattesi, Mike (2006). Force: Dynamic Life Drawing for Animators (Force Drawing Series). 2陋 Editing. Focal Press.
Muybridge, Eadweard (2000). Animals in motion. Dover Publications.
Muybridge, Eadweard (2000). Human figure in motion. Dover Publications.