General information

Subject type: Mandatory

Coordinator: Jorge Oter Gonzalez

Trimester: First term

Credits: 6

Teaching staff: 

David Minguillon Planell

Teaching languages

  • Catalan

The documentation that will be shown in the theory class of the subject will mainly be in Catalan, Spanish and/or English.

There may be readings, viewings, documentation and additional material in Spanish or English.


Specific skills
  • E3_Edit and animate 3D characters and scenes, applying the techniques and processes that lead to the production of linear animated short films and interactive video games

  • E10_Apply processes, methods and techniques to develop creativity and innovation in audiovisual production, multimedia development and video game programming


The subject of 3D design is the first approach to the three-dimensionality that the student has in the Degree. Thus, it aims to be the gateway to this technique and discover a technical-creative thinking in the world of three-dimensionality.

At the level of theory, this subject will show the basic principles of this technique and delve into the level of creation and presentation of ideas in the current digital animation sector (mainly 3D). Not only commercial animation will be discussed, but we will also open the range to different more adult, independent and/or alternative genres. The production process will be worked on; the different production methodologies that animation has followed among its multitude of techniques to understand the inner workings, the necessary production management and the roles involved; and finally, the student will focus on the creative and artistic process behind the pre-production as a fundamental pillar for obtaining a consistent piece of animation.

At a practical level, the first 3 phases of production of any piece of conventional animation will be worked on: polygonal modeling, texturing and lighting. Finally there will be a leap in the production process to reach the last phase which is the rendering. These will be the 4 basic pillars that will follow the course throughout the 10 scheduled internship sessions.


T1. 3D and three-dimensionality

Description: basic terminology, operation and concept of 3D software, engineering and hardware: tools for working in animation

T2. The production process

Description: basics of 3D production, stages and monitoring of production, types of production, production methodologies

T3. The creative section, from blank paper to the conception of an idea

Description: Script in animation, content generation for different targets, creativity at the design level, pre-production documents, key pre-production tools for the production, characters and environments, art direction, tools and technical resources and technological

T4. Process planning and work environment

Description: the structuring of the roles, the traffic of the information, the management of the producer, how to generate a team of productive work ?, the figure of the freelance, the typology of producers

T5. Practical elements

Description: introduction of practical elements in theory sessions to complement the training received in the practice sessions

Evaluation system

Percentages of the evaluation

The evaluation of the subject is broken down into a 55% evaluation of the theoretical part and a 45% evaluation of the practical part.

The percentages by activity are:

- Exams: 55% (individual)

- Theoretical-practical work: 25% (group)

- Class exercises: 20% (individual / pairs)

Evaluation regulations

To pass the subject, a minimum of 5 is required in the final grade of the theory and practice sections.

All the activities will have the description with the statement, format and date of delivery, in the virtual classroom of the asignatura. Any delivery that does not meet the requirements mentioned in the campus guidelines will not be evaluated (work or internship format, delivery date, delivery format, etc.) and will therefore be counted as undelivered / suspended.

Misspellings will NOT be penalized individually in the score, but a work that contains a written part with more than 10 misspellings will not be evaluated and will therefore be considered suspended (this criterion will not affect in the case to use English as the language of presentation / delivery of a work).

Attendance at theory sessions is NOT mandatory; in internships, however, you cannot miss more than 20% of the sessions to be evaluated in the internship part. A list will be passed to each session. Attendance is not an evaluative element, but conditional, that is, it does not add points, it only conditions the possibility of being evaluated or not.

Identification of plagiarism is considered a serious circumstance that may lead to a failing grade in the subject. In case of detection of plagiarism, the coordination of the degree will be informed so that the corresponding disciplinary measures can be taken.

Recovery regulations

Due to the type of practices and exercises proposed, only the theoretical exam will be retaken (35% of the final grade). All other items will NOT be recovered.

By way of clarification:

- from 0 to 4,99: suspended with the right to recovery

- from 5 to 10: approved without the right to recovery or improvement of grade

Anyone who passes the resit exam, and the average with the other grades is sufficient, will obtain a maximum score of 5 from the final grade of the subject.



Kerlow, Isaac (2009) The art of 3D computer animation and effects - 4th edition. Wiley Publishing.

Taylor, Richard (2014) Encyclopedia of animation techniques. Acanto Publishing.

Selby, Andrew (2013). Animation. Laurence King Pub.


Katatikarn, Jasmine, & Tanzillo, Michael (2016). Lighting for Animation: The Art of Visual Storytelling (1st ed.). Routledge. 

Bacher, Hans (2007). Dream Worlds: Production Design for Animation (1st ed.). CRC Press. 

Vaughan, William (2012). Digital modeling. New Riders.

Yacht Richard (2023). Light for visual artists: understanding and using light in art & design (Second). Laurence King Publishing.