General information

Subject type: Mandatory

Coordinator: Ana Beatriz Pérez Zapata

Trimester: Third term

Credits: 8

Teaching staff: 

Daniel Candil Gil-ortega

Teaching languages

  • Spanish
  • Catalan

Els materials podran proporcionar-se tant en català com en castellà o anglès.


Specific skills
  • V2. Design the mechanics, rules, structure and narrative of video games following the criteria of gameplay and balance to provide the best possible gaming experience.

  • V3. Identify the type of player and design the game experience according to its psychological characteristics.

  • V5. Write the specifications of a game and communicate them effectively to the team of artists and developers and other members involved in the creation and development of the game.

  • V6. Develop video games in high-level programming languages ​​in graphics engines based on specifications.

  • V8. Visually represent concepts and / or data for the ideation and creation of video games.

  • V9. Design and develop 2D animation short films.

  • V10. Design and develop modeling of 3D scenes and characters.

  • V11. Design and develop 3D animation applying the techniques and processes that lead to the production of linear animation video games and short films.

Transversal competences
  • T1_That students know a third language, which will be preferably English, with an adequate level of oral and written form, according to the needs of the graduates in each degree


  • T2_That students have the ability to work as members of an interdisciplinary team either as one more member, or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments taking into account the available resources



In this subject, students must develop a project integrating the knowledge achieved so far. The project is done in teams of about four people. The project of creating a video game must consist of game design, 3D art, development in an engine like Unity and its management following video game production methodologies.



0. Ideation and creation of equipment for the design and production of a video game

  • Definition of a project based on a game idea.
  • Decomposition of the project into several phases. Assigning roles among team members.

1. Pre-production

  • Creating a Game Proposal.
  • Creating an art Bible.
  • Implementation of a Prototype.
  • Use of project management and version control tools.

2. Production

  • Implementation of the Alpha version.
  • Implementation of the Beta version.
  • Implementation of the Gold version.
  • Implementation of a Game Design Document.

3. Post-production

  • Closing of the project.
  • Creation of a Post-Mortem Memory.

Evaluation system

The grade of each student will be calculated following the following percentages:


A1. Laboratory Practice: Game Proposal Delivery - Art Bible - Prototype 15% (5% - 5% - 5%)

A2. Laboratory practice: Alpha delivery 16,6%

A3. Laboratory practice: Beta delivery 16,6%

A4. Laboratory practice: Gold delivery - GDD 26,6% (16,6% - 10%)


Final grade = A1 0,15 + A2 0,166 + A3 0,166 + A4 0,266 + Monitoring teamwork 0,15 + Peer review 0,1



  • To pass the course it is essential to get a grade equal to or higher than 5 in the follow-up of teamwork.
  • An activity not delivered or delivered late and without justification (court summons or medical matter) counts as a 0.
  • It is the student's responsibility to prevent plagiarism in all its forms. In the case of detecting a plagiarism, regardless of its scope, in some activity it will correspond to have a note of 0. In addition, the professor will communicate to the Head of Studies the situation so that measures applicable in matter of sanctioning regime are taken. .
  • It is the responsibility of the students who are part of a certain group to inform the teacher of any incident that has arisen among its members and that prevents the proper functioning of the group and, therefore, the realization of the video game. In these situations, the teacher will be responsible for taking the appropriate measures to allow the proper functioning of the groups and that they achieve the goal of the subject, which is the development of a video game.
  • The subject will be considered passed if the group obtains a mark equal or superior to 5.
  • Not all team members receive the same grade necessarily. If it is detected that a member of the team has not worked enough, he could suspend the subject directly.


  • In the event that a group suspends the subject in the ordinary call of the same, this group will have the opportunity to redo and re-deliver both the GDD and the video game developed for subsequent evaluation in the call for recovery of the subject. However, a group that does not meet the necessary requirements in the regular delivery, will hardly be able to meet them for the recovery delivery, as the time required to carry out the project is the ten weeks of classes in the third term.
  • In the event that one or more members of the team fail the subject even if the project is approved, it will be the teacher's decision to establish whether the student has the possibility of recovery or not, depending on the particular case.