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The subject will be taught mainly in Spanish.
B1_That students have demonstrated knowledge and understanding in a field of study that is based on general secondary education, and is accustomed to finding at a level that, although with the support of advanced textbooks, also include some aspects that involve knowledge from the forefront of your field of study
B2_That students know how to apply their knowledge to their job or vocation in a professional way and have the skills they demonstrate by developing and defending arguments and solving problems within their area of study
B3_Students have the ability to gather and interpret relevant data (usually within their area of study), to make judgments that include reflection on relevant social, scientific or ethical issues
B4_That students can convey information, ideas, problems and solutions to both specialized and non-specialized audiences
B5_That students have developed those learning skills necessary to undertake further studies with a high degree of autonomy
V2. Design the mechanics, rules, structure and narrative of video games following the criteria of gameplay and balance to provide the best possible gaming experience.
V3. Identify the type of player and design the game experience according to its psychological characteristics.
V15. Design and plan quality assurance strategies, test and data analysis of video games and interactive products.
T2_That students have the ability to work as members of an interdisciplinary team either as one more member, or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments taking into account the available resources
The subject "Quality Assurance and Game Balancing" is composed of two blocks:
Block 1: Quality assurance
Topic 1: Fundamentals of testing
Topic 2: Testing design techniques
Topic 3: Management of testing
Topic 4: Evolution of the tester in the world of work
Block 2: Game Swing
Topic 1: Introduction to game swing
Topic 2: Sustained uncertainty
Topic 3: Equality between players
Topic 4: Equivalent strategies
The grade of each student will be calculated following the following percentages:
A1. Group work Test suite. 12,5%
A2. Laboratory practices. Development of Methodologies. 12,5%
A3. Partial examination. 25%
A4. Group work. Assessment of swinging in a board game and a video game. 25%
A5. Final exam. 25%
Final note = A1 0,125 + A2 0,125 + A3 0,25 + A4 0,25 + A5 0,25
Considerations:
You must obtain a minimum grade of 4 in both the exam average and the assignments average. The average of both sections must give a minimum grade of 5 to pass the subject.
Any late delivery of activities will score a maximum of 8.
In the activities carried out in groups, the teacher will be able, according to the information at his disposal, to personalize the qualification for each one of the members of the group.
In the case of detecting plagiarism, copying or fraud in any evaluable activity or test, this will automatically obtain a final grade of 0. Additionally, in cases of copying or fraud, both the person who copies and the person who allows copying are responsible for their conduct, and the consequences of the conduct affect all students involved in the irregular action. Regardless of the suspension caused by plagiarism, copying or fraud, the professor will communicate the situation to the Department Management so that the applicable measures are taken in terms of disciplinary regime and the initiation of the relevant disciplinary file.
Misspellings, writing errors and formal and technical problems specific to the subject will be penalized with 0,10 points, up to a maximum of 2 points, in all assessable activities and tests.
Recovery: