General information


Subject type: Mandatory

Coordinator: Ana Beatriz Pérez Zapata

Trimester: First term

Credits: 4

Teaching staff: 

Adso Fernández Baena

Teaching languages


  • Catalan

The materials can be provided in Catalan as well as in Spanish or English.

Skills


Basic skills
  • B2_That students know how to apply their knowledge to their job or vocation in a professional way and have the skills they demonstrate by developing and defending arguments and solving problems within their area of ​​study

     

Specific skills
  • V13. Apply business vision, marketing and sales, economic analysis and technical knowledge for video game production.

  • V14. Lead teams of designers, artists or developers to achieve the specified goals in the time allotted, in a structured manner according to the methodology established for project management.

Transversal competences
  • T2_That students have the ability to work as members of an interdisciplinary team either as one more member, or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments taking into account the available resources

     

Description


The subject of Game Production deals with the process, planning and management of video game production in the framework of the subject of Production and Business. We work from the vision of a game to the description and estimation of the tasks to be performed in order to produce it. The course consists of theoretical sessions, workshops and teamwork sessions. In order to acquire the knowledge, the subject is evaluated on the one hand the planning of the production of video games by groups and on the other the theoretical knowledge individually, both with exercises in class and in the final exam.

Contents


Topic 1: Introduction

1.1 Development phases

1.2 The team

1.3 Type of production: Indie vs AAA

Topic 2: Stages

2.1 Pre-production

2.2 Production

2.3 Post-production

Topic 3: Prioritization

3.1 Basic concepts

3.2 Challenges in prioritizing

3.2 Prioritization methods

Topic 4: Planning

4.1 Basic concepts

4.2 Roadmap and calendars

4.3 Budget

4.4 Risks, assumptions, problems and dependencies

4.5 Tools

Evaluation system


The grade of each student will be calculated following the following percentages:

A1. Exercises in class: Workshops 20%

A2. Group work (3): Planning the production of a video game in Waterfall  40%

A3. Final exam 40%

Final grade = A1 0,2 + A2 0,4 + A3 0,4

Considerations:

- You must obtain a grade above 5 in the A3 final exam to pass the subject.
- An activity not delivered or delivered late and without justification (court summons or medical matter) counts as a 0.
- It is the student's responsibility to avoid plagiarism in all its forms. In the case of detecting plagiarism, regardless of its scope, in some activity it will correspond to having a grade of 0. In addition, the professor will communicate the situation to the Department Management so that applicable measures can be taken in terms of disciplinary regime.

Recovery:

- It is necessary to obtain a mark superior to 5 in the examination of recovery to pass the asignatura.
- The mark of the resit exam will be applied only to the mark of the A3 activity in the calculation of the final mark.
- Activity A1 cannot be recovered.
- If the A2 activity is suspended, it can be re-submitted in a make-up call with the possibility of obtaining a maximum grade of 5.

REFERENCES


Basic

Chandler, Heather Maxwell. The game production handbook. Jones & Bartlett Publishers, 2009.

Complementary

Patton, Jeff, and Peter Economy. User story mapping: discover the whole story, build the right product. O'Reilly Media, Inc., 2014.