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V6. Develop video games in high-level programming languages in graphics engines based on specifications.
The subject introduces the student to the programming of 2D games. The main tool used is Unity, although the course focuses more on the key concepts of game development and not on the specific tool used to implement the examples and practices.
During the development of 4 independent projects the main concepts are theoretically introduced in the first classes with small examples that students can experience. Once the concepts have been explained, the students carry out their project, with the support of the teacher at all times during the classes. The games must be delivered on time and in the proper form.
The exam consists of implementing in a practical and eoric way concepts presented in class.
Topic 1: Introduction and physics of the player
1.1 Character Movement
1.2 Jump physics
1.2.1 Vertical jumps
1.2.2 Horizontal jumps
1.3 Modification of gravity
Topic 2: Artificial Intelligence
2. 1 Player detection
2.1.1 Distance
2.1.2 Field of view
2.1.3 Obstacles
2 Patrolling
2.2.1 Waypoints
2.2.2 Detection of platforms
2.2.3 Pathfinding
Topic 3: UI & Scriptable Objects
3.1 IU
3. 2 Dialogue system
3.2.1 Dialogue without interaction
3.2.2 Dialog Options
3.2.3 Outcome of the dialogue
3.3 Inventories
3.3.1 Adding objects to inventory
3.3.2 Using inventory items
3.4 Shop
Topic 4 Command Pattern
4.1 Store Actions
4.2 Entities
4.3 Undo / Redo
Topic 5(extra) Spawning & Procedural Generation
5.1 Generation of maps
5.1.1 Grid-based dungeons
5.1.2 Cellular automata
5.1.3 Random Room placement
5.1.4 BSP Tree
5.2 Perlin noise
5.3 Object Pooling
The grade of each student will be calculated following the following percentages:
A1. Laboratory practice: 2D Video Game Project - Game 1 12.5%
A2. Laboratory practice: 2D Video Game Project - Game 2 12.5%
A3. Laboratory practice: 2D Video Game Project - Game 3 12.5%
A4. Laboratory practice: 2D Video Game Project - Game 3 12.5%
A5. Final practical and theoretical exam 50%
Considerations:
The maximum grade that can be obtained in the extraordinary call will be 5.
An activity not delivered or delivered late and without justification (court summons or medical matter) counts as a 0.
https://www.habrador.com/tutorials/programming-patterns/
Learning C # Programming with Unity 3D. Alex Okita.
Web tutorial for games creation tools with the Unity engine (http://unity3d.com/es/learn)
http://gameprogrammingpatterns.com/
https://unity3d.college/
Gamma, E., Helm, R., Johnson, R. and Vlissides, J.
Design patterns: Elements of reusable object-oriented software
1995 - Addison-Wesley - Reading, Mass.