General information

Subject type: Mandatory

Coordinator: Ana Beatriz Pérez Zapata

Trimester: First term

Credits: 4

Teaching staff: 

Pablo García-munté García

Teaching languages

  • Catalan
  • Spanish

Classes will be taught in Catalan and/or Spanish, with documentation in English.


Basic skills
  • B3_Students have the ability to gather and interpret relevant data (usually within their area of ​​study), to make judgments that include reflection on relevant social, scientific or ethical issues


  • B4_That students can convey information, ideas, problems and solutions to both specialized and non-specialized audiences


  • B5_That students have developed those learning skills necessary to undertake further studies with a high degree of autonomy


Specific skills
  • V8. Visually represent concepts and / or data for the ideation and creation of video games.

Transversal competences
  • T2_That students have the ability to work as members of an interdisciplinary team either as one more member, or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments taking into account the available resources



In Introduction to artistic expression, a subject in the subject of Artistic Creation, students they will learn to use drawing as a method of expression and communication. From sketching a character to designing a freehand perspective scenario or defining a storyboard that tells a cinematic of the game. The course consists of lectures, video capsules and presentations, and case studies.


Topic 1. Introduction to art direction: applying creativity

            1.1. References VS. plagiarism

            1.2. How to be creative

            1.3. Search for references

            1.4. Aesthetic justification

Topic 2. Creation and representation: the landscape, the environment and the design of scenarios.

2.1. Natural landscape drawing.

2.2. The perspective.

2.3. Define the aesthetic rules of a world and its objects.

2.4. Quick color sketching techniques.

Topic 3. Communication and expression: from the sketch to the creation of characters.

3.1. Freehand drawing: the importance of sketching and quick notes.

3.2. The morphology of the human figure

3.3. Space and volume. Graphic composition.

3.4. Notes and representation of actions and movement.


Subject 4. Sequences and action: the storyboard and the figurative narration.

4.1. Analysis of great authors of the storyboard.

4.2. Blocking and kinematic sequences.

4.3. Camera shots.

4.4. Character and stage drawing as a whole.



Evaluation system

A1. Exercise: Creating a world: sketches, illustration 10%

A2. Exercise: Creation of a main character: sketches and poses for action  10%

A3. Work in group: Storyboard of a cinematic sequence 30%

A4. Final Exam: 50%

Final grade: A1 0,1 + A2 0,1 + A3 0,3 + A4 0,5

- It is necessary to obtain a mark superior to 5 in the final exam to pass the asignatura.

- Every evaluable activity will have a part of creativity that must be approved in order to choose to approve the computation of the exercise. If this part is suspended, only the creative part will be evaluated and counted.
- An activity not delivered or delivered late and without justification (court summons or medical matter) counts as a 0.
- It is the responsibility of the student to avoid plagiarism in all its forms. In the case of detecting a plagiarism, regardless of its scope, in some activity it will correspond to have a note of 0. In addition, the professor will communicate to the Head of Studies the situation so that measures applicable in matter of sanctioning regime are taken. .


- It is necessary to obtain a mark superior to 5 in the final exam of recovery to pass the asignatura.

- The mark of the resit exam will be applied only to the mark of the A4 activity.





Halligan, F. (2015). The art of movie storyboards: Visualizing the action of the world's greatest films. Lewes: Ilex Gift.

Loomis, A. (2012). Creative illustration. London: Titan Books.

Rinzler, JW (2014). Star Wars storyboards. Harry N. Abrams.

Hogarth, B. (1996), Dynamic figure drawing, Watson Guptil Publications


Gurney, J. (2009). Color and Light - A Guide for the realist painter. Andrews McMeel Publishing.