General information

Subject type: Optional

Coordinator: Juan José Pons López

Trimester: Second term

Credits: 6

Teaching staff: 

Daniel Candil Gil-ortega

Teaching languages

  • Catalan
  • Spanish

L'assignatura s'impartirà en Castellà i Català, si bé l'àmplia majoria de noms i conceptes associats al camp de la Realitat Virtual seran referits en anglès.


Specific skills
  • E8. Visually represent concepts and / or data for the ideation and creation of video games.

  • E10. Design and develop modeling of 3D scenes and characters.

General competencies
  • G1. Demonstrate having and understanding advanced knowledge of their area of ​​study that includes the theoretical, practical and methodological aspects, with a level of depth that reaches the forefront of knowledge.

  • G4. Communicate information, ideas, problems and solutions to a specialized and non-specialized audience.

Transversal competences
  • T2. Work as a member of an interdisciplinary team either as an additional member or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments and taking into account available resources.


En Virtual Reality Experiences and 3D Environments, subject framed in the subject of Artistic Creation, students will learn the basic principles of narrative and both artistic and technical development of VR and space design. Using as an excuse the creation of a 3D environment that meets the technical requirements required by a Virtual Reality application will face schemes of interaction, use of light, use of color, offer of objects and design of spaces to end up creating a satisfying VR experience that tells a little story. Also in the subject will work the concept of Environmental Storytelling: use elements of the stage to develop a narrative. To achieve the knowledge of the subject is evaluated on the one hand the creation of a VRGDD in group, the creation of a playable prototype developed by each of the students and finally the theoretical knowledge individually.



Topic 1 - The lawn mower: welcome to Virtual Reality
          1.1 History of Virtual Reality: Where do we come from? Where we go?
          1.2 Technologies in VR
          1.3 Methods of interaction, creation of people and narrative
          1.4 Motion Sickness
          1.5 Tips to consider
         1.6 The importance of VRGDD

Topic 2 - Environmental Storytelling: telling stories with the stage
         2.1 Narrative Archetypes
         2.2 Theory of Environmental Storytelling
         2.3 Light and emotions (“Feel Engineering”)
         2.4 The use of color and shape
         2.5 Joining the stage in Unity

Topic 3 - Optimization and implementation of VR
          3.1 Working with real-time lights and lightmaps (Charts)
          3.2 LoD, Drawcalls reduction, Occlusion Culling
          3.3 Testing our demos
          3.4 Motion Sickness Test
          3.5 Corrections, feedback and release

Evaluation system

The subject consists of a practical part (Activities) that supposes 60% of the final grade and a theoretical part (final exam) that involves the 40% remaining. The practical part divides this 60% as follows:

A1. Exercise in class or at home: Creating a VR Application proposal using a VRGDD - 20%
A2. Lab Practice: Tell a story using a complete playable VR / Demo scenario - Part 1- 20%
A3. Lab Practice: Tell a story using a playable VR / Complete Demo scenario - Part 2 20%
A4. Final exam - 40%

Final note = A1 0,2 + A2 0,2 + A3 0,2 + A4 0,4


  • The theoretical part will consist of an exam that includes all the contents of the subject (notes, class examples and readings).
  • It is necessary to obtain a mark higher than 5 in the final exam to pass the subject
  • An activity not delivered or delivered late and without justification (court summons or medical matter) counts as a 0.
  • It is the responsibility of the student to prevent plagiarism in all its forms. In the case of detecting a plagiarism, regardless of its scope, the deliverable in question and all the activity that is part of it will automatically have a grade of 0. In addition, the teacher will inform the Head of Studies the situation so that the applicable measures in the matter of sanctioning regime are taken.


  • It is necessary to obtain a mark superior to 5 in the final exam of recovery to pass the asignatura.
  • The mark of the resit exam will be applied only to the mark of the A4 activity.
  • In case of passing the recovery, the maximum final mark of the subject will be 5.
  • Every student has one NP a the final exam or equivalent test, DO NOT you will be entitled to perform the recovery.




Jerald, J. (2015). The VR Book: Human-Centered Design for Virtual Reality. San Francisco: Morgan & Claypool Publishers-ACM. *

Fictum, C. (2016). VR UX: Learn VR UX, Storytelling & Design. Seattle: Createspace Independent. *

Bucher, J. (2017). Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives. London: Routledge. 

McCaffrey, M. (2017). Unreal Engine VR Cookbook: Developing Virtual Reality with UE4. Boston: Addison-Wesley Educational Publishers Inc. *