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E1. Demonstrate knowledge of the history of video games and analyze the reference video games with arguments based on evaluation criteria contextualized in the historical and cultural framework.
E3. Identify the type of player and design the game experience according to its psychological characteristics.
E5. Write the specifications of a game and communicate them effectively to the team of artists and developers and other members involved in the creation and development of the game.
G1. Demonstrate having and understanding advanced knowledge of their area of study that includes the theoretical, practical and methodological aspects, with a level of depth that reaches the forefront of knowledge.
G5. Develop the learning skills needed to undertake further studies with a high degree of autonomy.
The subject of Playtesting applied to video game design seeks to delve into the theoretical concepts and practical application of video game playtesting in the framework of the subject of Game Design and Creation. It works from the scientific perspective of testing the experience of players with video games. The subject consists of theoretical sessions and team work sessions. In order to acquire the knowledge, the subject is evaluated on the one hand the realization of guided practices and the achievement of a project in group, and on the other the theoretical knowledge of individual way.
Topic 0. Introduction
0.1 Introduction to Playtesting
0.2 Playtesters
Topic 1. Scientific method and Games User Research (GUR)
1.1 Scientific method
1.2 GUR methods
1.3 Create a GUR method
Item 2. Heuristics
2.1 What is a heuristic?
2.2 Heuristic evaluation
2.3 PLAY and GAP heuristics
Topic 3. Playtesting
4.1 Playtesting
4.2 Think-Aloud Playtesting
4.3 Questionnaires and interviews
4.4 Reports
The grade of each student will be calculated following the following percentages:
A1. Exercise at home: The Play Matrix 10%
A2. Exercise at home: Research article 10%
A3. Laboratory practice: Heuristics 40%
A4. Individual work: Playtesting 40%
Final grade = A1 0,1 + A2 0,1 + A3 0,4 + A4 0,4
Considerations:
Recovery:
Drachen, A., Mirza-Babaei, P., & Nacke, LE (Eds.). (2018). Games user research. Oxford University Press.
Schell, J. (2014). The Art of Game Design: A book of lenses. AK Peters / CRC Press.
Fullerton, T. (2018). Game design workshop: a playcentric approach to creating innovative games. AK Peters / CRC Press.