General information


Subject type: Optional

Coordinator: Juan José Pons López

Trimester: Second term

Credits: 4

Teaching staff: 

Adrian Dorado Garrido

Teaching languages


  • Catalan
  • Spanish

Catalan and Spanish, with documentation in English.

Skills


Specific skills
  • E8. Visually represent concepts and / or data for the ideation and creation of video games.

General competencies
  • G1. Demonstrate having and understanding advanced knowledge of their area of ​​study that includes the theoretical, practical and methodological aspects, with a level of depth that reaches the forefront of knowledge.

  • G3. Gather and interpret relevant data (usually within their area of ​​study) to make judgments that include reflection on relevant social, scientific, or ethical issues.

Transversal competences
  • T2. Work as a member of an interdisciplinary team either as an additional member or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments and taking into account available resources.

Description


The course presents the theoretical framework of interface design in general, as well as specific video games in the field of Artistic Creation. The student will learn to analyze and design graphical user interfaces and, specifically, user interfaces for video games.

 

 

Contents


Topic 1: Introduction to user interfaces (UI)

1.1 Definition and history

1.2 components

1.3 Characteristics

1.4 Evolution

1.5 User Experience (UX)

1.6 Process in designing a UI for Video Games

Topic 2: Color theory, composition rules and Wireframing

                2.1 Color and chromatic circles

                2.3 Psychology and color properties

                2.5 Composition rules

                2.6 Wireframing

Topic 3: User and references

                3.1 Person profile

                3.2 Accessibility

                3.3 Benchmarking

Topic 4: Mockup

                4.1 Definition

                4.2 Devices

                4.3 Artboards

                4.4 Optimization

                4.5 Anchors

Topic 5: Flowchart

                5.1 Definition

                5.2 elements

                5.3 Type

Topic 6: Style Bible

                6.1 Definition

                6.2 elements

Evaluation system


The grade of each student will be calculated following the following percentages:

A1. Exercises at home: Moodboard 5%

A2. Exercises at home: Wireframe and Mockup 10%

A3. Laboratory practice - Individual: Person profile, Moodboard, Benchmarking 10%

A4. Laboratory Practice - Individual: Flowchart  15%

A5. Laboratory practice - Individual: Mockup of several screens  25%

A6. Exercise in class: Animated mockup  5%

A7. Individual work: UI design  30%

 

Final grade: A1 0,05 + A2 0,1 + A3 0,1 + A4 0,15 + A5 0,25 + A6 0,05 + A7 0,3

 

Considerations:

- It is necessary to obtain a note equal or superior to 5 to the individual work to pass the asignatura.

- An activity not delivered or delivered late and without justification (court summons or medical matter) counts as a 0.

- It is the responsibility of the student to avoid plagiarism in all its forms. In the case of detecting a plagiarism, regardless of its scope, in some activity it will correspond to have a note of 0. In addition, the professor will communicate to the Head of studies the situation so that measures applicable in matter of sanctioning regime are taken.

REFERENCES


Basic

Nielson, Jakob. (2000). Designing Web Usability: The Practice of Simplicity. New Riders Publications Pearson.

Saunders, Kevin and Novak, Jeannie. (2012). Game Development Game Interface Design. Delmar Cengage Learning.

Krug, Steve. (2005). Don't Make Me Think: A Common Sense Approach to Web Usability. Addison Wesley.

Nielsen Norman Group

https://www.nngroup.com/

Accessibility

http://gameaccessibilityguidelines.com/

Complementary

Scolari, Carlos Alberto (2018). The laws of the interface. Barcelona: Gedisa Editorial.

Shimpeno, Peter. (2014). Improving the User Interface through Gestalt Design Principles, MFA User Experience Designer The 26th Annual IEEE Software Technology Conference.