General information


Subject type: Mandatory

Coordinator: Adso Fernández Baena

Trimester: First term

Credits: 6

Teaching staff: 

Pablo Migliorini

Skills


Specific skills
  • E13. Apply business vision, marketing and sales, economic analysis and technical knowledge for video game production.

  • E14. Lead teams of designers, artists or developers to achieve the specified objectives in the time provided, in a structured manner according to the methodology established for project management.

General competencies
  • G2. Solve complex problems in their field of work, by applying their knowledge, developing arguments and procedures, and using creative and innovative ideas.

  • G3. Gather and interpret relevant data (usually within their area of ​​study) to make judgments that include reflection on relevant social, scientific, or ethical issues.

  • G4. Communicate information, ideas, problems and solutions to a specialized and non-specialized audience.

Description


(106414) ACCOUNTING AND FINANCIAL ANALYSIS is a compulsory fourth year subject Degree in Video Game Design and Production that belongs to the subject of Production and Business.

The subject is designed and adapted for students in the final year of the degree in design and production of video games and must have basic knowledge of accounting and good use of the Excel tool. This course covers the main concepts of financial accounting and economic / financial analysis of companies. The main objective of the course is to provide students with the necessary tools to understand the accounting statements of companies and to perform an economic / financial analysis of them. As a complementary objective of the subject, students will learn to carry out the economic and financial plan of business projects in the video game sector.

The teaching methodology is based on two types of sessions: (i) theoretical sessions where the concepts related to accounting and financial analysis are explained and (ii) practical sessions where the concepts explained for the resolution of problems and for the development of the financial plan of business projects. This subject has methodological and digital resources to make possible its continuity in non-contact mode in the case of being necessary for reasons related to the Covid-19. In this way, the achievement of the same knowledge and skills that are specified in this teaching plan will be ensured.

Learning outcomes


The learning objectives related to the E.13 competence are:

  • E13.1. Demonstrate knowledge about the structure and organization of a company.
  • E13.2. Use forecasting and business planning tools.
  • E13.6. Design a business model and monetize a video game
  • E13.7. Analyze the economic viability of a business or line of business.

The learning objectives related to the E.14 competence are:

  • E14.1. Apply project management methodologies to achieve goals in the allotted time.
  • E14.3. Contribute to generating a culture of learning, error management, feedback and criticism management.

Working methodology


The subject uses the following work methodologies:

  • Master class
  • presentations
  • Video capsules
  • Case study
  • Role-playing games
  • Problem solving

This course, due to the situation generated by the Covid-19, the subject will be taught in online teaching mode in the theory sessions, and in hybrid / rotational teaching mode in the practice sessions.

Contents


SUBJECT 1. INTRODUCTION

1.1 Companies, transactions and accounting / financial information.

1.2 Basic concepts of financial accounting.

 

SUBJECT 2. THE ANNUAL ACCOUNTS 

2.1 Introduction and general criteria.

2.2. Balance Sheet.

2.3 Profit and loss account.

2.4 Statements of Cash Flows.

2.5 Report and other accounting and financial statements and reports.

 

SUBJECT 3. FINANCIAL ANALYSIS

3.1 Liquidity, Receipts and payments and working capital.

3.2 Analysis of capitalization, indebtedness and financial expenses.

3.3 Performance analysis, profitability and operational efficiency.

3.4 Self-financing analysis and dividend policy.

 

SUBJECT 4. FINANCIAL PLAN 

4.1 Introduction and basic concepts.

4.2 Investment Plan.

4.3 Revenue projection.

4.4 Expenditure budget.

4.5 The treasury budget and financial needs.

4.6 The financing of the business project.

4.7 Economic and financial analysis of the business project.

Learning activities


With the aim of collecting evidence of the achievement of the expected learning outcomes, the following activities of an evaluative nature will be carried out (related to all the common competences):

A.1 Exercises to do in class and at home. Evidence related to learning objectives E13.1, E13.2 and E13.7.

Solve exercises and practical problems related to accounting, finance and financial analysis of the company. Perform a business and accounting simulation. Perform a comparative economic / financial analysis between two Spanish video game development companies.

A.2 Group work. Evidence related to all learning objectives.

Prepare and present the financial plan of your own business project within the video game sector.

A.3 Final exam. Evidence related to learning objectives E13.1, E13.2 and E13.7.

Perform the economic / financial analysis of a company based on financial and business information. 

This course, due to the situation generated by the Covid-19, the activities will be adapted. The adaptation will be as follows:

  • Assessment activities with a grade in the theoretical sessions will NOT be included.
  • The theoretical sessions will be carried out remotely (online) using the Zoom application.
  • The business and accounting simulation will be performed remotely (online) using the Zoom or Teams application.
  • The resolution of exercises and problems will be done in a hybrid / rotational way.
  • The analysis of case studies will be performed in a hybrid / rotational way.

Evaluation system


The grade of each student will be calculated following the following percentages:

A.1 Exercises to do in class or at home = 30%

A.2 Individual or group work = 30%

A.3 Partial and / or final exam = 40%

Final note = A1 · 0,3 + A2 · 0,3 + A3 · 0,4

General considerations:

It is the responsibility of the student to prevent plagiarism in all its forms. In the case of detecting a plagiarism, regardless of its scope, in some activity it will correspond to have a note of 0. In addition, the professor will communicate to the Head of Studies the situation so that measures applicable in matter of sanctioning regime are taken. .

The final mark resulting from the calculation of the average between the practices, the final work and the final exam must be equal to or higher than 5 to pass the subject. In order to average with the rest of the marks, the student must take at least a 5 in the final exam. If not, the student will be required to take a resit exam. 

Recovery of the subject:

The recovery of the subject is based on a recovery exam where the theoretical content will be re-examined (perform the economic / financial analysis of a company based on its financial statements). The mark of the practices and of the final work will not be able to recover given that they form part of the activities of continuous evaluation of the asignatura.

In the resit exam, the minimum grade for the average is also a 5. In case of passing the retake, the maximum final grade of the subject will be 7.

It is important to note that one student who has a NP (not presented) a the final exam, DO NOT you have the right to perform the recovery.

REFERENCES


Basic

Muñoz Cabrera, J. (2019). "Accounting Analysis". (1st edition). Editorial Elearnings SL

Llorente Olier, JI (2017). "Analysis of the economic-financial statements". (2nd edition). CEF editions.

Complementary

Diéguez Soto, J. (2015). "Financial accounting. The General Accounting Plan". (1st edition). Pyramid Editions.