General information

Subject type: Mandatory

Coordinator: Marc Terradellas Fernández

Trimester: Third term

Credits: 6

Teaching staff: 

Alba Pardo Fernandez
Anna Castells Molina 

Teaching languages

  • Catalan

There may be materials in Catalan, Spanish or English.


Basic skills
  • B2. Apply their knowledge to their work or vocation in a professional way and possess the skills that are usually demonstrated through the elaboration and defense of arguments and problem solving within their area of ​​study.

  • B1 Demonstrate knowledge in a field of study that is based on general secondary education, and is usually found at a level that, while supported by advanced textbooks, also includes some aspects that involve knowledge from the vanguard of his field of study.

Specific skills
  • E1 Carry out the teaching-learning processes related to the physical activity of sport, paying attention to the individual, collective and contextual characteristics of people

  • E4 Apply the aesthetic and expressive foundations to human movement

  • E10 Carry out programs for sports organizations and entities in the field of Leisure, Tourism, Leisure, and Sports Entertainment

  • E11 Select sports equipment and equipment, suitable for each type of activity and population and in safe conditions

General competencies
  • G3 Recognize the epistemological and historical and educational foundations of physical activity and sport

  • G10 Understand the basics of games and sports

  • G12Apply fundamental rights and equal opportunities for men and women, the principles of equal opportunities and universal accessibility for persons with disabilities, solidarity, environmental protection and the values ​​of a culture of peace and democratic values

Transversal competences
  • T5 Develop leadership skills, interpersonal relationships and teamwork

  • T6 Generate resources for adapting to new situations and solving problems, and for autonomous learning and creativity

  • T7 Incorporate habits of excellence and quality for professional practice


The evolution of human beings is linked to their ability to experiment and communicate with the context in which they find themselves. Thus, play and expression become fundamental tools in the integral development of the person.

The subject "Game Theory and Practice and Body Expression" focuses on the knowledge of the bases and structure of games and the elements that make up body expression in order to use them as a tool for the transmission of content and learning. The methodology is based on guided discovery and practice, as well as understanding the internal logic of playful and expressive manifestations.

The inclusion of the gender perspective in their teaching will be taken into account.

This subject also has methodological and digital resources to make it possible to continue it in a non-face-to-face mode if necessary for reasons related to Covid-19. In this way, the achievement of the same knowledge and skills specified in this teaching plan will be ensured.

Learning outcomes

  • Develop playful and recreational projects and activities, encouraging and invigorating groups of all ages and contexts of professional action, considering diversity by gender, disability, or culture.
  • Perform play and recreational activities in projects for all ages and types of users, ensuring their safety and satisfaction, as well as promoting access to equal opportunities.
  • Perform body expression activities, considering their expressive, technical and artistic component and their didactic aspects to obtain the desired effects in formal education and other contexts of professional action, considering diversity by gender, disability and culture

Working methodology

The methodology of the subject will be carried out combining face-to-face classroom time, with autonomous work time, with the support of the virtual learning environment. The percentage of time the student spends is distributed as follows:




Face-to-face sessions in the classroom (theory presentation, seminars, personalized tutorials)

Theoretical presentations with audiovisual support, simulations, role-playing games, group work, application of practice to theory, problem-based learning (ABP), presentations by students, reverse classroom, play




Personal study, problem solving, information search (bibliography, webography), guided work (questionnaires, wikis, debates, forums ...), model reproduction, video capsules, problem solving


Both in the face-to-face sessions and in the autonomous work, the student will work individually and in work groups.

Each ECTS is equivalent to 25 hours of student dedication, considering the time invested in the total of the activities related to the face-to-face time and the time of autonomous work, that the professor of the subject guides, as well as the reading times, information search, connection to the Virtual Classroom, elaboration of works.



  1. Contextualization and basic concepts
    1. Definition of game
    2. The activity sheet
    3. Background and evolutions of the traditional game
  2. Methodological considerations
    1. Areas and phases of application of the game
    2. Internal structure of the game
    3. Creation of variants and adaptations
    4. Game classification
  3. Resources: games, activities, dynamics, songs ... 


  1. Contextualization and basic concepts
    1. Definition of body expression
    2. Background and main trends in body expression
    3. Play and body expression
  2. Methodological considerations
    1. Areas of application of body expression
    2. Body language and non-verbal communication
    3. Analysis of body expression
    4. Expression and emotions
  3. Creativity
    1. Body art techniques and activities
    2. Creation of expressive proposals
  4. Resources: games and expression activities 

Learning activities

The activities of the subject follow the system of continuous evaluation, that is to say, that throughout the term the professor raises several activities, that the students must solve and deliver. The work of each one of the activities allows to value to the student, the follow-up that does to the asignatura and the elements of improvement, from the comments and notes that the professor will do of the activities.

The proposed activities can be individual or in work groups. The teacher gives the instructions so that the students can elaborate and deliver them. All the activities proposed are designed so that students have a practical perspective on the topics that are developed throughout the ten weeks of the term.

Evaluation system

Qualification system (Royal Decree 1125/2003, of 5 September) that establishes the European system of credits and the system of qualifications to the university degrees of official character and validity in all the state territory:

0 - 4,9: Suspended

5,0 - 6,9: Approved

7,0 - 8,9: Notable

9,0 - 10: Excellent

The final grade of the students is the result of a continuous assessment through different assessment activities. Passing the course is the result of a grade equal to or higher than 5 points (about 10 points) according to the following weighting table 

Evaluation activity


Assessed skills




 Group work



Individual projects



Considerations regarding this system for assessing the acquisition of competencies:

Exam: 50%: The student will take the exam in three distinct parts: two of them practical during the development of the subject and a theoretical one at the end of it. If the 3 parts of the exam are not passed, the subject is suspended. Only the theoretical part is assessable during the recovery period.

50% of the weighting is distributed:

  • Theoretical part of games: 15%: individual exam. It will be considered approved when the student obtains a grade equal to or higher than 5/10. If the theoretical part is not approved, the subject is suspended. It is assessable in recovery period.
  • Practical part of games: 20%: group exam. It will be considered approved when the student obtains a grade equal to or higher than 4/10. If the practical part is not approved, the grade will be 0. It is not assessable in recovery period.
  • Practical part of body expression: 15% : individual examination. It will be considered approved when the student obtains a grade equal to or higher than 4/10If the practical part is not approved, the grade will be 0. It is not assessable in recovery period.


Group and individual work: 50%: They are done throughout the course. 

  • Game jobs: 15% No minimum grade required. It is not assessable in recovery period.
  • Body expression work: 35% It will be considered approved when the student obtains a grade equal to or higher than 3,5/10.  It is not assessable in recovery period.

Complementary activities: individual or group. Optional work on a variety of topics that can be done to raise the grade. They are only part of the grade if the subject has been passed. The maximum (extra) weighting that can be obtained with these actions is + 10%.

Requirements to pass the continuous assessment:

Assistance- Compulsory minimum completion of internships determined at 70% . In this percentage margin there is "non-assistance" are included absences due to illness or injury. You must be APTE in this section to be able to evaluate.



If the continuous assessment is not passed due to non-compliance with any of the necessary requirements described above, the student will fail the subject.

The total or partial copy in any of the learning activities will mean a "Not Presented" in the subject, without option to present in the proof of recovery and without prejudice of the opening of a file for this reason.


Considerations regarding the evaluation activity in recovery period:


Evaluation activity in recovery period


Assessed skills

 Theoretical examination of games



  • Theoretical exam of games: 15%: individual. It will be considered approved when the student passes a grade of 5/10. Passing this exam is a prerequisite for the rest of the assessment activities carried out during the course to be taken into account. 
  • In accordance with current regulations, you can only take the retake exam if the subject has been suspended. Therefore, if the rating is Not presented o approved, you will not be eligible for recovery.



Larreta, B., Sierra, MA, and Ruano, K. (2006). Didactics of body expression: Monographic workshops. Barcelona: INDIA.

Lavega, P., and Olaso, S. (2000). Traditional and popular games and sports. Barcelona: Editorial Paidotribo 

Rebel, G. (1996). Body language. Madrid. EDAF Publishing

Schinca, M. (2011). Body expression. Technique and expression in motion. Madrid. Wolters Kluwer Spain-Education 

Ortí, J. (2004). Sports animation, gaming and alternative sports. Barcelona: INDE Ediciones. 


Castañer, M. (2000). Body expression and dance. Barcelona: INDIA.

Velázquez, C. (2006). 365 games from around the world. Barcelona: Editorial Océano Ambar. 

Bantulà, J, and Mora, JM. (2007). Multicultural games. Barcelona: Editorial Paidotribo

Mateu, M., Durán, C., and Troguet, M. (1992). 1000 exercises and games applied to bodily expression activities, Vol. I and II. Paidotribo: Barcelona.