General information

Subject type: Mandatory

Coordinator: Ana Beatriz Pérez Zapata

Trimester: Second term

Credits: 4

Teaching staff: 

David García Borras

Teaching languages

  • Catalan
  • Spanish

The materials can be provided in Catalan as well as in Spanish or English. 


Basic skills
  • B1_That students have demonstrated knowledge and understanding in a field of study that is based on general secondary education, and is accustomed to finding at a level that, although with the support of advanced textbooks, also include some aspects that involve knowledge from the forefront of your field of study


  • B2_That students know how to apply their knowledge to their job or vocation in a professional way and have the skills they demonstrate by developing and defending arguments and solving problems within their area of ​​study


  • B3_Students have the ability to gather and interpret relevant data (usually within their area of ​​study), to make judgments that include reflection on relevant social, scientific or ethical issues


  • B4_That students can convey information, ideas, problems and solutions to both specialized and non-specialized audiences


  • B5_That students have developed those learning skills necessary to undertake further studies with a high degree of autonomy


Transversal competences
  • T2_That students have the ability to work as members of an interdisciplinary team either as one more member, or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments taking into account the available resources



The subject of Team Leadership and Management has as its main objective the training of future professionals who will have to work in a team and be part of a company culture.

We will delve into the essence of the concept of leadership, with a very practical aspect that serves them to discover themselves.

We aim to really serve students to know how to behave in a real and highly competitive work environment such as video games.

During the sessions, there will be a series of assessment activities in class where the aim is to gain knowledge of that block or section.





1. Concept of leader 

1.1. What is a leader? 

1.2. Characteristics of a leader

1.3. Definition of leadership

1.4. The 4 leadership strategies

1.5. Types of leaders

1.6. Leadership styles and attitudes

1.7. Results-based leadership


2. Management of the company

2.1. Management functions

2.2. Three axes of direction

2.3. Decision making and negotiations




3. HR and company culture

3.1. Evolution of HR

3.2. Company culture and work climate

3.3. Interpersonal relationships in the company

3.4. Management and assessment of the workplace

3.5. Staff selection


4. Emotional intelligence and motivation

4.1. Types of people

4.2. Managing Talent

4.3. Emotional intelligence to influence people

4.4. Motivation


5. Time management and work stress

5.1. Time management

5.2. Stress and occupational health

5.3. Contributions to the psychology of organizations

Evaluation system

The grade of each student will be calculated following the following percentages:

A1. Classroom exercises: Dynamics and leadership activities 25%

A2. Group work: Incentive, remuneration and benefits plan 30%

A3. Final exam: 45%

Final grade = A1 0,25 + A2 0,30 + A3 0,45



  • You must obtain a grade higher than in the final exam to pass the subject.
  • An activity not delivered or delivered late and without justification (court summons or medical matter) counts as a 0.
  • It is the student's responsibility to avoid plagiarism in all its forms. In the case of detecting plagiarism, regardless of its extent, in some activity it will correspond to having a grade of 0. In addition, the professor will communicate the situation to the Department Management so that applicable measures can be taken in terms of disciplinary regime.


  • It is necessary to obtain a mark superior to 5 in the final exam of recovery to pass the asignatura.
  • The mark of the resit exam will be applied only to the mark of the A3.



Keith, C. (2012). Agile game development with Scrum. Johanneshov: TPB.

Irish, D. (2005). The game producer's handbook. Boston, MA: Thomson Course Technology.