General information


Subject type: Mandatory

Coordinator: Marc Terradellas Fernández

Trimester: Third term

Credits: 6

Teaching staff: 

Alba Pardo Fernandez
Anna Castells Molina 

Teaching languages


  • Catalan
  • Spanish
  • English

There may be materials in Catalan, Spanish or English.

Skills


Basic skills
  • 2_1_B2_Apply knowledge to their work or vocation professionally and have demonstrable skills through the preparation and defense of arguments

Specific skills
  • 2_4_E4_Apply aesthetic and expressive fundamentals to human movement

  • 2_4_E9_Carry out programs of physical and sports activities

  • 2_4_E1_Carry out the teaching-learning processes related to physical activity and sport

  • 2_4_E11_Select sports material and equipment, suitable for each type of activity and population and in safe conditions

  • 2_4_E10_Realize programs for organizations and sports entities in the field of Leisure, Tourism, Leisure, and Sports Shows

General competencies
  • 2_2_G3_Recognize the epistemological, historical and educational foundations of physical activity and sport

  • 2_2_G12_Apply the fundamental rights and equal opportunities between men and women, the principles of equal opportunities for people with disabilities, of solidarity

  • 2_2_G10_Understand the fundamentals of the game and sport

Transversal competences
  • 2_3_T4_Apply the knowledge to your work in a professional way by preparing and defending arguments and solving problems within your area

Description


The evolution of human beings is linked to their ability to experiment and communicate with the context in which they find themselves. Thus, play and expression become fundamental tools in the integral development of the person.

The subject "Game Theory and Practice and Body Expression" focuses on the knowledge of the bases and structure of games and the elements that make up body expression in order to use them as a tool for the transmission of content and learning. The methodology is based on guided discovery and practice, as well as understanding the internal logic of playful and expressive manifestations.

The inclusion of the gender perspective in their teaching will be taken into account.

This subject also has methodological and digital resources to make it possible to continue it in a non-face-to-face mode if necessary for reasons related to Covid-19. In this way, the achievement of the same knowledge and skills specified in this teaching plan will be ensured.

Contents


THEORY AND PRACTICE OF MOTOR GAME

  1. Contextualization and basic concepts
    1. Definition of game
    2. The activity sheet
    3. Background and evolutions of the traditional game
  2. Methodological considerations
    1. Areas and phases of application of the game
    2. Internal structure of the game
    3. Creation of variants and adaptations
    4. Game classification
  3. Resources: games, activities, dynamics, songs ... 

BODY EXPRESSION

  1. Contextualization and basic concepts
    1. Definition of body expression
    2. Background and main trends in body expression
    3. Play and body expression
  2. Methodological considerations
    1. Areas of application of body expression
    2. Body language and non-verbal communication
    3. Analysis of body expression
    4. Expression and emotions
    5. Tools for good oral communication
  3. Creativity
    1. Body art techniques and activities
    2. Creation of expressive proposals
  4. Resources: games and expression activities 

Evaluation system


Qualification system (Royal Decree 1125/2003, of 5 September) that establishes the European system of credits and the system of qualifications to the university degrees of official character and validity in all the state territory:

0 - 4,9: Suspended

5,0 - 6,9: Approved

7,0 - 8,9: Notable

9,0 - 10: Excellent

The final grade of the students is the result of a continuous assessment through different assessment activities. Passing the course is the result of a grade equal to or higher than 5 points (about 10 points) according to the following weighting table 

Evaluation activity

Weighting

Assessed skills

 Examen

50%

T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1

 Group work

20%

T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1

Individual projects

30%

T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1

Considerations regarding this system for assessing the acquisition of competencies:

Exam: 50%: The student will take the exam in three distinct parts: two of them practical during the development of the subject and a theoretical one at the end of it. If the 3 parts of the exam are not passed, the subject is suspended. Only the theoretical part is assessable during the recovery period.

50% of the weighting is distributed:

  • Theoretical part of games: 15%: individual and compulsory exam. will be considered approved with a qualification equal to or higher than 5/10. If the theoretical part is not approved, the subject is suspended. It is assessable in recovery period.
  • Practical part of games: 20%: group exam. It will be considered approved with a qualification equal to or higher than 4/10. If not passed, the grade will be 0. It is not assessable in recovery period.
  • Practical part of body expression: 15% : individual and compulsory exam. will be considered approved with a qualification equal to or higher than 4/10If the practical part is not approved, the grade will be 0. It is not assessable in recovery period.

 

Group and individual work: 50%: Continued avaluation

  • Game jobs: 15% No minimum grade required. It is not assessable in recovery period.
  • Body expression work: 35% It will be considered approved when the student obtains a grade equal to or higher than 3,5/10.  It is not assessable in recovery period.

Complementary activities: individual or group. Optional work on a variety of topics that can be done to raise the grade. They are only part of the grade if the subject has been passed. The maximum (extra) weighting that can be obtained with these actions is + 10%.

Requirements to pass the continuous assessment:

Assistance- Compulsory minimum completion of internships determined at 70% . In this percentage margin there is "non-assistance" are included absences due to illness or injury. You must be APTE in this section to be able to evaluate.

 

IMPORTANT: 

If the continuous assessment is not passed due to non-compliance with any of the necessary requirements described above, the student will fail the subject.

The total or partial copy in any of the learning activities will mean a "Not Presented" in the subject, without option to present in the proof of recovery and without prejudice of the opening of a file for this reason.

 

Considerations regarding the evaluation activity in recovery period:

 

Evaluation activity in recovery period

Weighting

Assessed skills

 Theoretical examination of games

15%

T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1

  • Game theory exam: 15%: individual. It will be considered passed when the student passes a grade of 5/10. Passing this exam is an essential requirement for the rest of the assessment activities carried out during the course to be taken into consideration. 
  • In accordance with current regulations, you can only take the retake exam if the subject has been suspended. Therefore, if the rating is Not presented o approved, you will not be eligible for recovery.

REFERENCES


Basic

Larreta, B., Sierra, MA, and Ruano, K. (2006). Didactics of body expression: Monographic workshops. Barcelona: INDIA.

Lavega, P., and Olaso, S. (2000). Traditional and popular games and sports. Barcelona: Editorial Paidotribo 

Schinca, M. (2011). Body expression. Technique and expression in motion. Madrid. Wolters Kluwer Spain-Education 

Ortí, J. (2004). Sports animation, gaming and alternative sports. Barcelona: INDE Ediciones. 

Complementary

Castañer, M. (2000). Body expression and dance. Barcelona: INDIA.

Velázquez, C. (2006). 365 games from around the world. Barcelona: Editorial Océano Ambar. 

Bantulà, J, and Mora, JM. (2007). Multicultural games. Barcelona: Editorial Paidotribo

Mateu, M., Durán, C., and Troguet, M. (1992). 1000 exercises and games applied to bodily expression activities, Vol. I and II. Paidotribo: Barcelona.

Ávila, Raimon (2016). Impulses: emotion and quality of movement. Theater Institute of the Provincial Council of Barcelona