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The documentation that will be shown in class for the subject will mainly be in Catalan, Spanish and/or English.
The vehicular language of the subject will be Catalan and Spanish, although there may be readings, viewings, documentation and/or supplementary material in Spanish or English.
E3_Edit and animate 3D characters and scenes, applying the techniques and processes that lead to the production of linear animated short films and interactive video games
E10_Apply processes, methods and techniques to develop creativity and innovation in audiovisual production, multimedia development and video game programming
After the content obtained in the 3D DESIGN subject, this second 3D ANIMATION module will be the continuation of training at the content level in the field of 3D animation. Once you've seen the static 3D world, it's time to put the concepts into practice through movement; the student will therefore be able to interpret the sense, the movement and give vitality to a scene. This second part of the 3D animation module will allow us to see different techniques such as motion graphics, how messages are transmitted through animation techniques and see some historical notes of this technique that has been modified over the years. The last chapter of the animation modules will serve to see what applications animation has today outside the world of cinema and advertising.
In the practical part of this subject, two aspects will be explored: the first section will be animation, the interpretation of movement and characterization as the main element for obtaining a satisfactory piece of animation; and it is followed by motion graphics its creation and production in a 3D tool.
The classroom (physical or virtual) is a safe space, free of sexist, racist, homophobic, transphobic and discriminatory attitudes, either towards students or towards teachers. We trust that together we can create a safe space where we can make mistakes and learn without having to suffer prejudice from others.
Topic 1 - Ending the process: animation
Description: animation as the art of giving life to objects; the animation process and the animator profile; physical laws of motion; the rules of animation; appeal, acting and interpretation; rigging, skinning and animation tools - technical processes of animation; motion-capture and different animation techniques
Theme 2 - History of animation: from the cinematographer to 1995
Description: historical evolution of the animation side from the beginnings with Emile Reynaud and the cinematographer, to the current rise of 3D films.
Topic 3 - Narrative in animation
Description: discourse in animation: from the generation of an idea to the script, What do we explain and how do we approach it ?; Animation and breaking with the media paradigm for children. The elements that make up the narrative in animation and how to work them.
Topic 4 - Formats, genres and applications
Description: Format and genres: categorization in animation, the world of TV, the world of advertising, the world of the internet, animation cinema, how to succed in this business ?; Applications: video games, motion graphics, simulations, mapping, digital art, industrial design, interior design, VFX.
Unit 5 - Practical applications and advanced techniques in production
Description: demonstration of real practical cases in order to exemplify and put into practice the theoretical elements and complement the training. You can also see advanced modeling techniques: sculpting, hardsurface, bump&displacement, procedural modeling; advanced lighting techniques: photometric lights and realistic behaviors, indirect lighting (final gathering & global illumination), render passes, relighting in post, lighting materials; advanced texturing techniques: subsurface scattering, Arnold, render styles, uv mapping, nodal shading.
Percentages of the evaluation
The evaluation of the subject is broken down into a 55% evaluation of the theoretical part and a 45% evaluation of the practical part.
The percentages by activity are:
- Exams: 55% (individual)
- Theoretical-practical work: 25% (group)
- Class activities: 20% (individual / group)
Evaluation regulations
To pass the subject, a minimum of 5 is required in the final grade of the theory and practice sections.
All the activities will have the description with the statement, format and date of delivery, in the virtual classroom of the asignatura. Any delivery that does not meet the requirements mentioned in the campus guidelines will not be evaluated (work or internship format, delivery date, delivery format, etc.) and will therefore be counted as undelivered / suspended.
Misspellings will NOT be penalized individually in the score, but a work that contains a written part with more than 10 misspellings will not be evaluated and will therefore be considered suspended (this criterion will not affect in the case to use English as the language of presentation of a work).
Attendance at theory sessions is NOT mandatory; in internships, however, you cannot miss more than 20% of the sessions to be evaluated in the internship part. A list will be passed to each session. Attendance is not an evaluative element, but conditional, that is, it does not add points, it only conditions the possibility of being evaluated or not.
Identification of plagiarism is considered a serious circumstance that may result in a failing grade for an activity. In case of detection of plagiarism, the coordination of the degree will be informed so that the corresponding disciplinary measures can be taken.
Recovery regulations
Due to the type of practices and exercises proposed, only the theoretical exam will be retaken (35% of the final grade). All other items will NOT be recovered.
By way of clarification:
- from 0 to 4,99: suspended with the right to recovery
- from 5 to 10: approved without the right to recovery or improvement of grade
Anyone who passes the resit exam, and the average with the other grades is sufficient, will obtain a maximum score of 5 from the final grade of the subject.
Williams Richard (2009). The animator's survival kit (Expanded). Faber and Faber.
Whitaker, Harold Halas, John (2009), Timing for animation, Focal Press,
Shaw, Austin (2019). Design for Motion (2nd ed.). Taylor and Francis.
Webster, Chris (2005) Animation Techniques, Anaya Multimedia,
Bendazzi, Giannalberto (1995) Cartoons, 100 years of animated cinema. Indiana University Press