General information


Subject type: Mandatory

Coordinator: Jorge Oter Gonzalez

Trimester: Third term

Credits: 6

Teaching staff: 

Antoni Satue Villar
Angel Valverde Vilabella 

Teaching languages


  • Catalan

The bibliography is in English. Part of the teaching resources can be in Spanish or English.

Skills


Specific skills
  • E9_Apply the mechanical, electronic and digital principles of sound capture, amplification and recording for application to different platforms: shows, radio, television, audiovisual and multimedia. Postproduce the audio and add the sound effects of an audiovisual production

  • E10_Apply processes, methods and techniques to develop creativity and innovation in audiovisual production, multimedia development and video game programming

Transversal competences
  • T2_That students have the ability to work as members of an interdisciplinary team either as one more member, or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments taking into account the available resources

Description


This subject is the last of the sound subject and its main objective is, as the name suggests, to know how to do the sound post-production of an audiovisual production. In previous subjects, the contents of sound and sound production and music and musical production have been worked on; now we are looking to combine the audio elements we have, improving their quality and adapting them to the needs of a production. It is important that the student access the subject with consolidated knowledge of the previous subjects of the subject.

The classroom (physical or virtual) is a safe space, free of sexist, racist, homophobic, transphobic and discriminatory attitudes, either towards students or towards teachers. We trust that together we can create a safe space where we can make mistakes and learn without having to suffer prejudice from others.

Contents


1. Postproduction of sound elements.

Introduction to post-production

Panning

Cuts and chains

Noise elimination / reduction. Analysis with spectrograms

Reverberation

Delays and echoes

Alterations of pitch and time (pitchshift, timestretch)

Distortions

Modulators

Other effects and combined effects

 

2. Mastering.

Introduction to mastering. Analysis with vectorscopes

Equalizers. Analysis with frequency graphs

Dynamics and normalization control

Compressors and limiters

Expanders and noise doors

 

3. Multichannel audio.

Introduction to multichannel audio

Surrounding configurations

Matrix envelope formats

Digital formats

Post-production and mastering of multichannel audio

Surround sound reproduction. Advanced techniques

Formats and interfaces. State of the art

Evaluation system


The weight of each activity in the final grade is proportional to the expected dedication. Thus, the exam represents 50%, the oral presentation of a topic 10%, the stereo post-production practice 10%, the surround sound post-production practice 10% and the video game sound design practice a 20%

All activities must be delivered on time. Any activity not delivered within the deadline will have a rating of "Not Presented". It is recommended not to wait until the last day of the deadline to have reaction time in the event of unforeseen events.

To pass the course you must obtain a minimum grade of 5 in the final exam and a weighted minimum grade of 5 in all 3 practices. If the mark of the final exam or the joint weighted mark of the practices is lower than 5, the subject will be suspended, with the lower of the two marks.

A make-up test will be offered in the case of the final exam for those students who do not pass the subject as a whole. It will not be possible to recover the activities of the practical part or the oral presentation. The weight of the practical activities will be maintained in the calculation of the final mark of the students who make up the recovery.

Total or partial copying in any of the learning activities will mean a suspension of the activity, without prejudice to the opening of a file for this reason.

Identification of plagiarism is considered a serious circumstance that may result in a failing grade for an activity. In case of detection of plagiarism, the coordination of the degree will be informed so that the corresponding disciplinary measures can be taken.

The teacher may request a personalized presentation of the activities either to clarify general aspects or to individualize the grades of the students. All the internship reports will include a section detailing the tasks performed by each member of the group.

REFERENCES


Basic

Katz, Bob; Katz, Robert. (2014). Mastering audio: the art and the science. Focal Press, Taylor & Francis Group.

Zafra, Julian. (2022). "Audio mastering". Ra-Ma.

Complementary

Holman, Tomlinson. (2008). Surround sound: up and running. CRC Press.

Waddell, Gebre. (2013). Complete audio mastering: practical techniques. McGraw.

Rose, Jay. (2012). Audio postproduction for film and video 2nd ed.. Elsevier.

Subject, Vanessa. (2022). The Foley Grail. The art of performing sound for film, games and animation. Routledge.