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E2. Design the mechanics, rules, structure and narrative of video games following the criteria of gameplay and balance to provide the best possible gaming experience.
E3. Identify the type of player and design the game experience according to its psychological characteristics.
E4. Design a game and its monetization, taking into account the different parameters and variables that govern the business model of the product.
E5. Write the specifications of a game and communicate them effectively to the team of artists and developers and other members involved in the creation and development of the game.
E6. Develop video games in high-level programming languages in graphics engines based on specifications.
E8. Visually represent concepts and / or data for the ideation and creation of video games.
E9. Design and develop 2D animation short films.
E10. Design and develop modeling of 3D scenes and characters.
E11. Design and develop 3D animation by applying the techniques and processes that lead to the production of linear animation video games and short films.
E14. Lead teams of designers, artists or developers to achieve the specified objectives in the time provided, in a structured manner according to the methodology established for project management.
E15. Design and plan quality assurance strategies, test and data analysis of video games and interactive products.
G2. Solve complex problems in their field of work, by applying their knowledge, developing arguments and procedures, and using creative and innovative ideas.
G4. Communicate information, ideas, problems and solutions to a specialized and non-specialized audience.
G5. Develop the learning skills needed to undertake further studies with a high degree of autonomy.
T1. Communicate in a third language, preferably English, with an appropriate level of oral and written communication and in accordance with the needs of graduates.
T2. Work as a member of an interdisciplinary team either as an additional member or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments and taking into account available resources.
In this subject, students must develop a project integrating the knowledge achieved so far. The project is done in teams of about four people. The project of creating a video game must consist of game design, 3D art, development in an engine like Unity and its management following video game production methodologies.
0. Ideation and creation of equipment for the design and production of a video game
1. Pre-production
2. Production
3. Post-production
The grade of each student will be calculated following the following percentages:
A1. Laboratory Practice: Game Proposal Delivery - Art Bible - Prototype 15% (5% - 5% - 5%)
A2. Laboratory practice: Alpha delivery 16,6%
A3. Laboratory practice: Beta delivery 16,6%
A4. Laboratory practice: Gold delivery - GDD 26,6% (16,6% - 10%)
Final grade = A1 0,15 + A2 0,166 + A3 0,166 + A4 0,266 + Monitoring teamwork 0,15 + Peer review 0,1
Considerations:
Recovery: