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E5. Write the specifications of a game and communicate them effectively to the team of artists and developers and other members involved in the creation and development of the game.
G4. Communicate information, ideas, problems and solutions to a specialized and non-specialized audience.
G5. Develop the learning skills needed to undertake further studies with a high degree of autonomy.
T1. Communicate in a third language, preferably English, with an appropriate level of oral and written communication and in accordance with the needs of graduates.
T2. Work as a member of an interdisciplinary team either as an additional member or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments and taking into account available resources.
This course introduces the student to the world of video games and their terminology in English. The student prepares for future professional development in English: both with written and oral communication. Students will be required to write texts related to video games, develop their own video game concept and present it to the rest of the class and record a Let 's Play Video with comments. They will be free to choose the video game they want to work on.
There will also be additional activities to assimilate new vocabulary, videos and documentaries about the sector will be viewed and commented on, and grammar exercises such as fill the gaps, rephrasing, concordance, etc. will be carried out. The system of continuous evaluation will be used, that is to say, the final note of the student will depend to a large extent of the exercises and activities realized during the asignatura. It is not possible to pass this subject only by taking the final exam.
The classroom (physical or virtual) is a safe space, free of sexist, racist, homophobic, transphobic and discriminatory attitudes, either towards students or towards teachers. We trust that together we can create a safe space where we can make mistakes and learn without having to suffer prejudice from others.
1. Game analysis (Game Reviews) - Reading comprehension - Written expression
2. Presentation of a video game project (Game Concept Presentation) - Oral expression
3. Interviews / Documentaries of the sector - Oral comprehension
4. Let’s Play (LP) and other audiovisual material - Oral comprehension - Oral expression
The final grade of the course will be obtained from the following weighting:
A1. Exercise in class: Reading and analysis of reviews real 5%
A2. Work at home: Delivery of an original (critical) analysis 10%
A3. Work at home: Presentation of a video game project (Game Concept Presentation) 10%
A4. Exercise in class: Visualization and commentary of interviews / documentaries on referents of the sector 5%
A5. Exercise in class: Additional comprehension and oral expression activities 5%
A6. Exercise in class: Visualization of Let's Plays 5%
A7. Work at home: Creating a Let's play original 10%
A8. Final exam 50%
Final Note = A1 x 0.05 + A2 x 0.10 + A3 x 0.10 + A4 x 0.05 + A5 x 0.05 + A6 x 0.05 + A7 x 0.10 + A8 x 0.50
Considerations:
It is necessary to obtain a mark higher than 5 in the final exam / equivalent test to pass the subject.
An activity not delivered or delivered late and without justification (court summons or medical matter) counts as a 0.
It is the student's responsibility to avoid plagiarism in all its forms. In the case of detecting plagiarism, regardless of its scope, in some activity it will correspond to having a grade of 0. In addition, the professor will communicate the situation to the head of department so that applicable measures can be taken in terms of disciplinary regime.
Recovery
It is necessary to obtain a mark higher than 5 in the final exam / equivalent test of recovery to pass the subject. The activities carried out in class will not be able to recover, will only allow the delivery of works realized in house no presented, the works presented will not be able to realize again and the note of the examination of recovery will do average with all of them with the same percentages.
Rules for carrying out the activities
Hewings, M. (2005). Advanced grammar in use: a self-study reference and practice book for advanced learners of English; with answers. Ernst Klett Sprachen.
Anthropy, Anna and Clark, Naomi (2014). Exploring the Foundational Principles Behind Good Game Design. Addison-Wesley Professional
Fernández-Vara, Clara. (2024). Introduction to Game Analysis. Routledge.
Skolnick, Evan. (2014). Video Game Storytelling. Berkeley: Watson-Guptill Publications.
Adams, Ernest. (2014). Fundamentals of Game Design. Addison Wesley.
Bogost, Ian (2015). How to Talk about Videogames. University of Minnesota Press.
Taylor, TL (2018). Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton University Press.
Egenfeldt-Nielsen, Simon, Heide Smith, Jonas, and Pajares Tosca, Susana. (2020). Understanding Video Games: The Essential Introduction. Routledge.