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B5_That students have developed those learning skills necessary to undertake further studies with a high degree of autonomy
V2. Design the mechanics, rules, structure and narrative of video games following the criteria of gameplay and balance to provide the best possible gaming experience.
V15. Design and plan quality assurance strategies, test and data analysis of video games and interactive products.
T2_That students have the ability to work as members of an interdisciplinary team either as one more member, or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments taking into account the available resources
The subject of Unity 3D presents the concepts of 3D video game programming using the Unity 3D engine in the framework of the subject of Development. Concepts such as camera controllers, character controllers or mathematics used in 3D programming are worked on. The course consists of theoretical sessions and practice sessions. In order to acquire the knowledge, the subject is evaluated on the one hand the practical part through the practices to be carried out during the course as well as the theoretical part through an exam. The practical part will be done in pairs and the exam will be evaluated individually.
Topic 1: FPS Game
Theme 2: Portal Game
Topic 3: Platform game
The grade of each student will be calculated following the following percentages:
A1. Practice 1: SPF 20%
A2. Practice 2: Portal game 15%
A3. Practice 3: 3D Platforms 15%
A4. Final exam 50%
Final grade = A1 0,2 + A2 0,15 + A3 0,15 + A4 0,5
Considerations:
Recovery:
Learning C # Programming with Unity 3D. Alex Okita.
Web tutorial for creating games with the Unity engine.