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All materials written during classes and activities are in English.
V1. Demonstrate knowledge of the history of video games and analyze the reference video games with arguments based on evaluation criteria contextualized in the historical and cultural framework.
V2. Design the mechanics, rules, structure and narrative of video games following the criteria of gameplay and balance to provide the best possible gaming experience.
V3. Identify the type of player and design the game experience according to its psychological characteristics.
V4. Design a game and its monetization, taking into account the different parameters and variables that govern the business model of the product.
V5. Write the specifications of a game and communicate them effectively to the team of artists and developers and other members involved in the creation and development of the game.
Level Design prepares students for one of the most common and important professions in the video game development industry.
They will learn to generate quality playable content by meeting requirements previously designed in design documents.
Some specific faculties to highlight that will develop during the subject are:
Introduction to level design basics
LDD (Preproduction Blueprint)
2D platform level design framework (CCST)
3D Combat-multiplayer LD
Player guidance
boss design
Levels tutorial
Puzzles
Balancing & Game feel (UX)
Playtesting
Structure, Pacing & Flow
rewarding
Architectural and theme park
Secret places
Procedural narrative
The grade of each student will be calculated according to the following percentages:
Final grade = A1 0,2 + A2 0,2 + A3 0,3 + A4 0,3
Considerations:
Recovery:
Salmond, M. (2021) Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement. Bloomsbury Academic
Totten, C. (2019) An Architectural Approach to Level Design. AK Peters/CRC Press.
Galuzin, A. (2016) Preproduction Blueprint: How to Plan Game Environments and Level Designs. CreateSpace Independent Publishing Platform.
Brenda Brathwaite and Ian Schreiber, Challenges for Game Designers, Cengage Learning; 1 edition (August 21, 2008)
Scott Rogers, Level Up !: The Guide to Great Video Game Design, Wiley; 2nd edition (April 28, 2014)
Tracy Fullerton, Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition, AK Peters / CRC Press; 3rd edition (March 5, 2014).
Level Design for Games: Creating Compelling Game Experiences; ADDISON WESLEY LONGMAN INC DIV PEARSON SUITE 300; 1st edition (February 16th, 2006)