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The subject is taught in Catalan, but both class contributions and assignments can be done in Catalan, Spanish or English.
The materials can be provided in Catalan as well as in Spanish or English.
V1. Demonstrate knowledge of the history of video games and analyze the reference video games with arguments based on evaluation criteria contextualized in the historical and cultural framework.
V2. Design the mechanics, rules, structure and narrative of video games following the criteria of gameplay and balance to provide the best possible gaming experience.
V5. Write the specifications of a game and communicate them effectively to the team of artists and developers and other members involved in the creation and development of the game.
The subject Game Design I is the student's entry way into the role of digital game designer. The contents are aimed at broadening the student's creative horizon to be able to start documenting correctly and professionally the ideas that will later become a game. To acquire knowledge, the subject is assessed with individual and group work and a written exam.
Topic 1. Video game genres
1.1. Genres: concepts and central elements
1.2. Proposed taxonomies
1.3. Genres and types of players
Topic 2. Design and documentation of video games
1.1. The video game design process
1.2. The Game Concept and the Game Proposal
1.3. The Game Design Document
1.4. Other relevant design documents
1.5. Oral presentation of documentation
Topic 3. Game mechanics according to genres (I): Platforms
3.1. Historical evolution of the genre from the perspective of design
3.2. Central mechanics of the genre
3.3. Case study
Topic 4. Game mechanics according to genres (II): Role
4.1. Historical evolution of the genre from the perspective of design
4.2. Central mechanics of the genre
4.3. Case study
Topic 5. Game mechanics according to genres (III): Strategy and Simulation
5.1. Historical evolution of the genre from the perspective of design
5.2. Central mechanics of the genre
5.3. Case study
Each student's grade will be calculated based on the following percentages:
Final grade = A1 0,15 + A2 0,15 + A3 0,4 + A4 0,3
Considerations:
Recovery:
Any form of academic fraud will be sanctioned in accordance with the school's assessment regulations. If signs of fraud are detected, including the improper use of generative artificial intelligence tools, the subject's teaching staff may call the student for an individual interview with the aim of verifying authorship. In this sense, the Game Design subject does not allow the use of artificial intelligence in any of its activities.
Anna Anthropy & Naome Clark (2014), A Game Design vocabulary. Boston:
Addison-Wesley.
Caillois, R. (2001). Men play and games. University of Illinois Press.
Ernest Adams & Joris Dormans (2012), Game Mechanics, Advanced game design.
Berkeley: New Riders Games.
Jesse Schell (2011), The Art of Game Design: A Book of Lenses. Amsterdam:
Elsevier / Morgan Kaufmann.
Katie Salen (2003), Rules of Play: Game Design Fundamentals. Massachusetts: The MIT Press.
Planells, AJ (2015). Video games and fictional worlds: From "Super Mario" to "Portal". Editions Cátedra
Scott Rogers, Level Up!: The Guide to Great Video Game Design, Wiley; 2 edition (April 28, 2014).
Tracy Fullerton, Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition, AK Peters / CRC Press; 3rd edition (March 5, 2014).
Brenda Brathwaite and Ian Schreiber, Challenges for Game Designers, Cengage Learning; 1 edition (August 21, 2008)