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V14. Lead teams of designers, artists or developers to achieve the specified goals in the time allotted, in a structured manner according to the methodology established for project management.
The subject of Team Leadership and Management has as its main objective the training of future professionals who will have to work in a team and be part of a company culture.
We will delve into the essence of the concept of leadership, with a very practical aspect that serves them to discover themselves.
We aim to really serve students to know how to behave in a real and highly competitive work environment such as video games.
During the sessions, there will be a series of assessment activities in class where the aim is to gain knowledge of that block or section.
LEADERSHIP
1. Concept of leader
1.1. What is a leader?
1.2. Characteristics of a leader
1.3. Definition of leadership
1.4. The 4 leadership strategies
1.5. Types of leaders
1.6. Leadership styles and attitudes
1.7. Results-based leadership
2. Management of the company
2.1. Management functions
2.2. Three axes of direction
2.3. Decision making and negotiations
TEAM MANAGEMENT
3. HR and company culture
3.1. Evolution of HR
3.2. Company culture and work climate
3.3. Interpersonal relationships in the company
3.4. Management and assessment of the workplace
3.5. Staff selection
4. Emotional intelligence and motivation
4.1. Types of people
4.2. Managing Talent
4.3. Emotional intelligence to influence people
4.4. Motivation
5. Time management and work stress
5.1. Time management
5.2. Stress and occupational health
5.3. Contributions to the psychology of organizations
The grade of each student will be calculated following the following percentages:
A1. In-class exercises related to dynamics and activities carried out (deliverables) = 10%
A2. Teamwork: descriptive report on the design and execution of the prototype production process = 40%
A3. Final exam = 50%
Final grade = A1x0,1 + A2x0,4 + A3x0,5
Considerations:
Recovery:
Goleman, D. (1995). Emotional Intelligence. bantam
Irish, D. (2005). The game producer's handbook. Boston, MA: Thomson Course Technology.
Keith, C. (2012). Agile game development with Scrum. Johanneshov: TPB.