General information


Subject type: Mandatory

Coordinator: Juan José Pons López

Trimester: Third term

Credits: 8

Teaching staff: 

Daniel Candil Gil-ortega

Academic year: 2025

Teaching course: 4

Languages ​​of instruction


  • Catalan
  • Spanish

Els materials podran proporcionar-se tant en català com en castellà o anglès.

Competencies / Learning Outcomes


Specific skills
  • V14. Lead teams of designers, artists or developers to achieve the specified goals in the time allotted, in a structured manner according to the methodology established for project management.

Transversal competences
  • T2_That students have the ability to work as members of an interdisciplinary team either as one more member, or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments taking into account the available resources

     

Presentation of the subject


In this subject, students must develop a project integrating the knowledge achieved so far. The project is done in teams of about four people. The project of creating a video game must consist of game design, 3D art, development in an engine like Unity and its management following video game production methodologies.

 

Contents


0. Ideation and creation of equipment for the design and production of a video game

  • Definition of a project based on a game idea.
  • Decomposition of the project into several phases. Assigning roles among team members.

1. Pre-production

  • Creating a Game Proposal.
  • Creating an art Bible.
  • Implementation of a Prototype.
  • Use of project management and version control tools.

2. Production

  • Implementation of the Alpha version.
  • Implementation of the Beta version.
  • Implementation of the Gold version.
  • Implementation of a Game Design Document.

3. Post-production

  • Closing of the project.
  • Creation of a Post-Mortem Memory.

Activities and evaluation system


The grade of each student will be calculated following the following percentages:

 

A1. Laboratory Practice: Game Proposal Delivery - Art Bible - Prototype 15% (5% - 5% - 5%)

A2. Laboratory practice: Alpha delivery 16,6%

A3. Laboratory practice: Beta delivery 16,6%

A4. Laboratory practice: Gold delivery - GDD 26,6% (16,6% - 10%)

 

Final grade = A1 0,15 + A2 0,166 + A3 0,166 + A4 0,266 + Monitoring teamwork 0,15 + Peer review 0,1

 

Considerations:

  • To pass the course it is essential to get a grade equal to or higher than 5 in the follow-up of teamwork.
  • An activity not delivered or delivered late and without justification (court summons or medical matter) counts as a 0.
  • It is the student's responsibility to prevent plagiarism in all its forms. In the case of detecting a plagiarism, regardless of its scope, in some activity it will correspond to have a note of 0. In addition, the professor will communicate to the Head of Studies the situation so that measures applicable in matter of sanctioning regime are taken. .
  • It is the responsibility of the students who are part of a certain group to inform the teacher of any incident that has arisen among its members and that prevents the proper functioning of the group and, therefore, the realization of the video game. In these situations, the teacher will be responsible for taking the appropriate measures to allow the proper functioning of the groups and that they achieve the goal of the subject, which is the development of a video game.
  • The subject will be considered passed if the group obtains a mark equal or superior to 5.
  • Not all team members receive the same grade necessarily. If it is detected that a member of the team has not worked enough, he could suspend the subject directly.
  • The use of generative artificial intelligences (IAGs) should be limited to those aspects that are not fundamental in the context of the subject. They can be used, critically, as a mechanism to resolve doubts about the subject and/or as an aid in the generation of auxiliary code that is outside the scope of the subject topics. In any case, it will be essential to mention its nature as “generated through IAG”, specifying the model used and the prompt provided, even if it has subsequently been customized and/or modified.
  • IAGs may not be used to generate programming code, not even in the form of fragments, when this code is within the scope of the subject topics and/or has an assessable nature. This prohibition, which extends to the writing and preparation of GDD documents, Game Proposals, Art Bibles, Moodboards and, in general, to all types of documentation associated with the project and the course of the subject, remains even if the code is subsequently personalized and/or modified. In case of doubt regarding the legitimacy or not of the use of IAGs, it will be necessary to contact the subject teaching staff beforehand. Failure to comply with these regulations and, therefore, the improper use of IAGs, will be considered academic fraud.
  • Any form of academic fraud will be sanctioned in accordance with the center's assessment regulations. If signs of fraud are detected, including the improper use of generative artificial intelligence tools, the subject's teaching staff may call the student for an individual interview with the aim of verifying their authorship.

Recovery:

  • In the event that a group suspends the subject in the ordinary call of the same, this group will have the opportunity to redo and re-deliver both the GDD and the video game developed for subsequent evaluation in the call for recovery of the subject. However, a group that does not meet the necessary requirements in the regular delivery, will hardly be able to meet them for the recovery delivery, as the time required to carry out the project is the ten weeks of classes in the third term.
  • In the event that one or more members of the team fail the subject even if the project is approved, it will be the teacher's decision to establish whether the student has the possibility of recovery or not, depending on the particular case.