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The subject will be taught mainly in Spanish.
V15. Design and plan quality assurance strategies, test and data analysis of video games and interactive products.
The subject "Quality Assurance and Game Balancing" is composed of two blocks:
Block 1: Quality assurance
Topic 1: Fundamentals of testing
Topic 2: Testing design techniques
Topic 3: Management of testing
Topic 4: Evolution of the tester in the world of work
Block 2: Game Swing
Topic 1: Introduction to game swing
Topic 2: Sustained uncertainty
Topic 3: Equality between players
Topic 4: Equivalent strategies
The grade of each student will be calculated following the following percentages:
A1. Group work Test suite. 12,5%
A2. Laboratory practices. Development of Methodologies. 12,5%
A3. Partial examination. 25%
A4. Group work. Assessment of swinging in a board game and a video game. 25%
A5. Final exam. 25%
Final note = A1 0,125 + A2 0,125 + A3 0,25 + A4 0,25 + A5 0,25
Considerations:
You must obtain a minimum grade of 4 in both the exam average and the assignments average. The average of both sections must give a minimum grade of 5 to pass the subject.
Any late delivery of activities will score a maximum of 8.
In the activities carried out in groups, the teacher will be able, according to the information at his disposal, to personalize the qualification for each one of the members of the group.
In the case of detecting plagiarism, copying or fraud in any evaluable activity or test, this will automatically obtain a final grade of 0. Additionally, in cases of copying or fraud, both the person who copies and the person who allows copying are responsible for their conduct, and the consequences of the conduct affect all students involved in the irregular action. Regardless of the suspension caused by plagiarism, copying or fraud, the professor will communicate the situation to the Department Management so that the applicable measures are taken in terms of disciplinary regime and the initiation of the relevant disciplinary file.
Misspellings, writing errors and formal and technical problems specific to the subject will be penalized with 0,10 points, up to a maximum of 2 points, in all assessable activities and tests.
Recovery: