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B2_That students know how to apply their knowledge to their job or vocation in a professional way and have the skills they demonstrate by developing and defending arguments and solving problems within their area of study
The Final Degree Project (TFG) is a personal work of deepening within a subject or problematic, of synthesis and often transversal within the field of the studies of the Degree of Videogames, with the end that the student demonstrates its capacity to apply the training acquired throughout the studies of the Degree, accrediting the obtaining of the title of Degree. The personal work of the student linked to the realization of the TFG is the corresponding to 20 ECTS and frames in the own matter of the Final Work of Degree. The student will be able to carry out a research work or to carry out a project centered in one of the following areas: company, design, art or programming. The TFG is an individual work without detriment that it can be an independent part of a work developed jointly between students of the same or different degrees. In any case, the defense and evaluation of the TFG is individual.
The classroom (physical or virtual) is a safe space, free of sexist, racist, homophobic, transphobic and discriminatory attitudes, either towards students or towards teachers. We trust that together we can create a safe space where we can make mistakes and learn without having to suffer prejudice from others.
Subject 1.- The Final Work of Degree (TFG): Essential elements
1.1. Types of the TFG: Research or Applied
1.2. Main areas of knowledge of the TFG
1.3. Process of research, drafting and defense before a court
Subject 2.- The citation in APA
2.1. Citation systems and their academic relevance
2.2. The APA system (I): Citation in text
2.3. The APA system (II): Citation to references
2.4. The APA system (III): special citation cases
Subject 3.- The preliminary project
3.1. Starting the project: introduction, objectives / hypotheses and / or research questions, academic interests and originality of the work
3.2. Preliminary research: the references and the theoretical framework
3.3. Methodology: techniques and models of creation and analysis
3.4. Time organization: schedule and methodological design
Item 4.- From the intermediate report to the final report
4.1. Monitoring the research and creative process: types of work according to areas of knowledge
4.2. Results of the TFG: writing, presentation and argumentation
4.3. The conclusions: link with the objectives, discussion and future work
4.4. Legal aspects, licenses and copyright
4.5. Formalisms of the final memory: automatic indexing, format and typographic elements
Item 5.- The defense before the court
5.1. Oral presentation techniques and university argumentation
5.2. Visual support elements: synthesis, concretion and complementarity
The grade of each student will be calculated following the following percentages:
A1. Preliminary design 0%
A2. Interim report and preliminary results 0%
A3. Final report and final result 80%
A4. Defense 20%
Final grade = A3 0.8 + A4 0.2
Considerations:
Recovery:
American Psychological Association. (2019). Publication manual of the American Psychological Association (7th ed.). Washington, DC: American Psychological Association.
Ferrer Cerveró, Virginia Rosa, Carmona Monferrer, Moisés and Soria Ortega, Vanessa (coord.). (2013). Final Thesis: Guide for Students, Teachers and Collaborating Agents. McGrawHill.
Gonzalez Garcia, Juana Maria. (2014). How to Write a Final Degree Project: Some Experiences and Practical Tips. synthesis
Amat, Oriol and Rocafort, Alfredo (coords.). (2017). How to Research - Undergraduate Thesis, Master's Thesis, Doctoral Thesis and Other Research Projects: Undergraduate Thesis, Master's Thesis, Doctoral Thesis and other research projects. Profit.
Usual manuals and monographs in the field of art for video games
Usual manuals and monographs in the field of entrepreneurship and business management of video games
Usual manuals and monographs in the field of programming
Usual manuals and monographs in the field of video game design
Muñoz-Alonso López, Gemma. (2015). How to prepare and defend an academic thesis in the Humanities: from the End of Degree Project to the End of Master's Project. Bubok Publishing.