What are you looking for?
B2_That students know how to apply their knowledge to their job or vocation in a professional way and have the skills they demonstrate by developing and defending arguments and solving problems within their area of study
EFB3_Ability to understand and master the basic concepts of discrete mathematics, logic, algorithms and computational complexity, and their application for solving engineering problems
EFB4_Basic knowledge of the use and programming of computers, operating systems, databases and computer programs with application in engineering
T1_That students know a third language, which will be preferably English, with an adequate level of oral and written form, according to the needs of the graduates in each degree
T2_That students have the ability to work as members of an interdisciplinary team either as one more member, or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments taking into account the available resources
The subject of Object Oriented Programming belongs to the subject of Programming and is the second in this area. The various topics covered in the course are designed to train students to learn the concepts related to object-oriented programming. These concepts will be needed in the later subjects within this same subject and also in later subjects within the degree.
This subject has methodological and digital resources to make possible its continuity in non-contact mode in the case of being necessary for reasons related to the Covid-19. In this way, the achievement of the same knowledge and skills that are specified in this teaching plan will be ensured.
At a general level, this subject contributes to the following learning outcomes specified for the subject to which it belongs (Algorithm and Programming):
At a more specific level, at the end of the course the student must be able to:
All the theoretical concepts of the subject will be exposed in theory classes (large groups). In these classes, and at the discretion of the teachers, exercises and problems of a more practical nature will also be solved. Likewise, and always at the discretion of the teachers, students may be asked to solve, individually or in groups, short problems and / or exercises. These activities, brief and optional, will serve the student as a tool for self-assessment of their achievement of the contents of the subject and can be used by the teacher to make decisions about the final grade of the student good and never to the detriment of the numerical grade calculated according to the grading system specified by the subject.
Concepts of a more practical nature and everything that can essentially be considered the practical application of theoretical concepts will be worked on more intensively in small (laboratory) groups. In the sessions scheduled for this purpose, the appropriate tools will be given to solve the scheduled activities well and it is expected that these will be extended from a temporal point of view beyond the laboratory hours and that, consequently, students must complete them during the time of autonomous learning.
It will be made available to students activities of a completely optional nature that will help them prepare and prepare for those of a compulsory nature.
This course, due to the situation generated by COVID, some of the large group sessions will be held in hybrid format: face-to-face and online (via streaming). This will allow students to rotate to face-to-face classes, respecting the maximum number of students per classroom imposed by the distance measures. When they are not in contact, they will be able to follow the class online from home.
With regard to internship sessions in smaller spaces (such as laboratories, studios or sets), where appropriate, work will be carried out simultaneously in several spaces in order to ensure that the conditions established by the safety protocols are met.
1.- Introduction to Object Oriented Programming
2.- Fundamental techniques of Object Oriented Programming: Inheritance and Polymorphism
3.- Advanced concepts: interfaces and abstract classes
4.- Error handling
5.- Introduction to the programming of the graphical user interface
A series of activities of an eminently practical nature (short exercises, problems ...) are made available to students, which are the basis of the learning activities of the subject. These activities will have to be solved by the students, often in a non-contact way, following the instructions of the teachers and will also be worked in class, either as examples in the theory sessions or in the laboratory sessions. Although these activities will be optional (teachers will not individually verify the performance by students), they will be essential to achieve the theoretical and practical knowledge of the subject.
In order to gather evidence of the achievement of the expected learning outcomes, the following evaluative activities will be carried out (practices and exams):
The practices will be carried out in groups of two students. Not necessarily, the qualification of the two members of the group must be the same, the degree of participation of each of them in the preparation of each of the practices will be taken into account.
PRACTICE 1
In this practice, students will have to code a program that makes use of classes of objects, provided by the teacher and / or coded by themselves. The goal of the practice is twofold, on the one hand to encode, test, and debug new object classes, and on the other, to use the two paradigms of programming, object-oriented programming, and structured programming. The student will have to solve the same problem twice, he will have to make two versions:
The student must understand the two methodologies, understand the differences and assess the pros and cons of each.
To implement the second version the student will have to use more elements of the computer software used for program development, the new implementation requires more elements than the student has used so far.
The problem to be solved will have been made available to students prior to the laboratory session, with the dual purpose, that they know the problem to be addressed and have begun to design solutions.
The students will have to finish, in the hours dedicated to the autonomous learning all the problems posed.
This activity contributes to the achievement of learning outcomes RA1 and RA2.
PRACTICE 2
In this practice, students will have to code a program that makes use of object classes from the different language libraries, and other classes coded by themselves. The goal of the practice will focus on coding, testing, and debugging a class design and its use in writing a program. The student will have to code a class design using the different elements of object-oriented programming, the most basic and also the most complex.
The complexity of the work to be performed will be greater than that of the previous practice.
The problem to be solved will have been made available to students prior to the laboratory session, with the dual aim that they know the problem to be addressed and have begun to design solutions.
The students will have to finish, in the hours dedicated to the autonomous learning all the problems posed.
This activity contributes to the achievement of learning outcomes RA1 and RA2.
PRACTICE 3
In this practice, students will have to code a class design that makes use of classes of objects given by the programming language and others coded by themselves. The goal of the practice will be to focus on coding, testing, and debugging new classes of objects but with more emphasis on error control through the use of exceptions.
The problem to be solved will have been made available to students prior to the laboratory session, with the dual aim that they know the problem to be addressed and have begun to design solutions.
The students will have to finish, in the hours dedicated to the autonomous learning all the problems posed.
This activity contributes to the achievement of learning outcomes RA1, RA2 and RA3.
PRACTICE 4
This practice will be dedicated to solving problems related to all the contents of the subject and with special emphasis on the latter: the programming of the graphical user interface. The student will solve two statements:
The problems that will have to be solved will have been made available to the students prior to the realization of the laboratory session, with the double objective that they know the problems that will be treated and that they have begun to design the solutions.
The students will have to finish, in the hours dedicated to the autonomous learning all the problems posed.
This activity contributes to the achievement of learning outcomes RA1, RA2, RA3 and RA4.
At the competence level, the four practices, which will mostly have to be developed in non-contact time, cover the following common and specific competences of the subject (in brackets the most relevant aspects of each competence to which it contributes):
WRITTEN TEST I
This activity will be unipersonal and will evaluate the first two contents of the subject. With this assessment the learning outcomes RA1 and RA2 are evaluated.
WRITTEN TEST II
This activity will be unipersonal and will evaluate all the contents of the subject. With this activity the learning outcomes RA1, RA2, RA3 and RA4 are evaluated, but giving more weight to the learning outcomes not evaluated in the written test I.
At the competence level, these two tests cover the following common and specific competencies of the subject:
In order to pass (pass) the assessment activities, students will have to demonstrate
In relation to the basic competence assigned to the subject, this is covered especially with regard to the aspects that are explained:
Finally, and with regard to the transversal competences associated with the subject:
Rules for carrying out the activities
For each activity, teachers will be informed of the particular rules and conditions that govern them.
One-on-one activities presuppose the student's commitment to carry them out individually. All activities in which the student does not comply with this commitment will be considered suspended, regardless of their role (sender or receiver).
Likewise, the activities to be carried out in groups presuppose the commitment on the part of the students who make it up to carry them out within the group. All activities in which the group has not respected this commitment regardless of its role (sender or receiver) will be considered suspended.
In group activities, the teacher can, based on the information available, customize the grade for each member of the group.
Any undelivered activity will be considered scored with zero points.
It is optional for teachers to accept or not deliveries outside the deadlines indicated. In the event that these late deliveries are accepted, it is up to the teacher to decide whether to apply a penalty and the amount thereof.
The final grade is the weighted sum of the grades of the activities:
WEIGHT ACTIVITY
WRITTEN TEST I 23%
WRITTEN TEST II 45%
PRACTICE 1 8%
PRACTICE 2 8%
PRACTICE 3 8%
PRACTICE 4 8%
With the above weights, laboratory (practical) activities have a weight of 32%, theoretical activities have a weight of 68%.
If the mark of the WRITTEN TEST II is lower than 4, the final grade of the subject will be that of this activity. The subject will be suspended, with the possibility of recovery.
To pass the course it is necessary that the student:
If these premises are not given, the subject will be suspended and in this case without the possibility of recovering it.
The recovery only makes it possible to recover the qualification of the theoretical activities, WRITTEN TEST I and II, and as long as this new qualification is not less than 4, the same weighting described above will be applied. Otherwise the subject will not be considered recovered.
Enric Sesa i Nogueras. OOP: class notes and examples. ESUPT Tecnocampus.
Lina Juan: Extension of class notes. Exercises. ESUPT Tecnocampus.
Bertrand Meyer. Object-Oriented Software Construction. PRENTICE-HALL
Bruce Eckel. Thinking in Java. Prentice-Hall