General information


Subject type: Mandatory

Coordinator: Maddalena Fedele

Trimester: Third term

Credits: 4

Teaching staff: 

Jordi Roquer González
Angel Valverde Vilabella 

Skills


Specific skills
  • E9_Apply the mechanical, electronic and digital principles of sound capture, amplification and recording for application to different platforms: shows, radio, television, audiovisual and multimedia. Postproduce the audio and add the sound effects of an audiovisual production

  • E10_Apply processes, methods and techniques to develop creativity and innovation in audiovisual production, multimedia development and video game programming

  • E11_Apply musical rules and languages ​​for music creation and sound recording in music production and the creation of electronic music for use as soundtracks in audiovisual productions

  • E13_Apply the principles of visual and sound design for the creation of presentation elements used in sound, audiovisual, television and show products

  • E14_Acquire knowledge of the history, aesthetics, evolution and dynamics of cinema, television, radio, press, Internet and video games, how to recognize aesthetics through viewing and analysis

Transversal competences
  • T2_That students have the ability to work as members of an interdisciplinary team either as one more member, or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments taking into account the available resources

Description


The main focus of the course is sound production (recording, editing and mixing) outdoors, set and studio.

Concepts worked on in Audio and Sound and also in Musical Creation are consolidated through both praxis and analysis.

At the end of the course the student will take on the sound production of an audiovisual work in order to consolidate the concepts, techniques and tools of the course.

 

Learning outcomes


At the end of the course the student must be able to:

1. Explain the basic principles of sound reproduction and its real application in professional use.
2. Identify the various formats for recording analog and digital sound.
3. Manipulate the various formats of recording and sound support and make the corresponding format changes.
4. Know how to sound an audiovisual product (video clip, short, advertisement, etc.)
5. Use sound recording techniques in a wide range of situations.
6. Use the equalization and compression parameters.
7. Identify and correct the noise generated by the recording systems
8. Apply sound analysis tools.
9. Creatively look for the sound elements needed for your goal and apply creativity.
10. Work with Digital Audio Workstation (DAW) and Virtual Studio

In addition, the student will also achieve the following learning outcomes:

11. Capture and create sounds to complement audiovisual productions such as commercials, films, short films, television spaces, video games.
12. Organize and direct a recording of sound effects in the studio and on set.
13. Identify quality problems and know how to solve them, before or after registration
14. Have a generic view of the possibilities of application of technologies linked to sound production.
 

 

Working methodology


The subject combines theoretical sessions with practical sessions. The work methodology involves two different parts:

- Large group sessions (3h / week) where theoretical knowledge is taught. 

- Practical sessions in small groups (2h fortnightly), where activities focused on sound capture (exterior, foley and dubbing), editing and mixing are developed.

Attendance at internships is mandatory.

All materials will be published on the virtual campus. Notices to students will also be made by this means; it is the student's responsibility to consult this virtual space regularly.

 

Contents


1. Review of audio basics

Intensity, tone and timbre

Mono / stereo

Decibels. Isophonic curves and their application

Audio technology in audiovisual production

 

2. Microphone and capture during filming

Cannon microphones

Lavalier microphones

Wireless systems

Techniques: hanger

Recording systems

Mono vs stereo recording

Wildtracks, wildlines, room tone and related concepts

 

3. Introduction to digital audio

Fundamentals of AD / DA conversion

Analog Vs. digital

Interfaces

Routing and transmission formats

Digital recording formats

Common problems: distortion, aliasing, levels

 

4. DAW systems

Common features in DAW systems

File management

Edicio

Routing

Mixer

Plug-ins: audio processing and virtual instruments

Audio tracks, MIDI, auxiliaries, Master.

Interfaces and drivers

Synchronization

 

5. Production analysis

During the course, the sound of various audiovisual productions will be analyzed.

 

Learning activities


Activity 1. Follow-up tests

4 tests distributed throughout the term where theoretical contents and aspects related to the contents worked in the practical activities will be evaluated. These tests will be performed through an online system and their total value will be 10% of the overall grade.

 

Activity 2. Dubbing exercise

Recording of the voices of an advertising spot. Group work, not evaluable.

At the end of the activity the student must be able to:

R1. Explain the basic principles of sound reproduction and its real application in professional use.
R3. Manipulate the various formats of recording and sound support and make the corresponding format changes.
R4. Know how to sound an audiovisual product (video clip, short, advertisement, etc.)
R5. Use sound recording techniques in a wide range of situations.
R6. Use equalization and compression parameters.
R7. Identify and correct noise generated by recording systems
R10. Work with Digital Audio Workstation (DAW) and Virtual Studio
R12. Organize and direct a recording of sound effects in the studio and on set.
R13. Identify quality problems and know how to solve them, before or after recording

Skills to be worked on: E9, E10, G5, T2

 

Activity 3. Foley exercise

Recording Foley effects for a short film. Group work, not evaluable.

At the end of the activity the student must be able to:

R1. Explain the basic principles of sound reproduction and its real application in professional use.
R3. Manipulate the various formats of recording and sound support and make the corresponding format changes.
R4. Know how to sound an audiovisual product (video clip, short, advertisement, etc.)
R5. Use sound recording techniques in a wide range of situations.
R6. Use equalization and compression parameters.
R7. Identify and correct noise generated by recording systems
R10. Work with Digital Audio Workstation (DAW) and Virtual Studio
R12. Organize and direct a recording of sound effects in the studio and on set.
R13. Identify quality problems and know how to solve them, before or after recording

Skills to be worked on: E9, E10, G5, T2

 

Activity 4. Sound capture outdoors

Shooting of a small sequence, using all the necessary equipment for a correct capture of the sound. Group work, evaluable by means of delivery in audio format and written memory.

At the end of the activity the student must be able to:

R1. Explain the basic principles of sound reproduction and its real application in professional use.
R3. Manipulate the various formats of recording and sound support and make the corresponding format changes.
R4. Know how to sound an audiovisual product (video clip, short, advertisement, etc.)
R5. Use sound recording techniques in a wide range of situations.
R6. Use equalization and compression parameters.
R7. Identify and correct noise generated by recording systems
R10. Work with Digital Audio Workstation (DAW) and Virtual Studio
R12. Organize and direct a recording of sound effects in the studio and on set.
R13. Identify quality problems and know how to solve them, before or after recording

Skills to be worked on: E9, E10, G5, T2

 

Activity 5. Editing and mixing audio

Continuation of the previous practice, focused on the editing and mixing part of the project. Group work, evaluable by means of delivery in audio format and written memory. 

At the end of the activity the student must be able to:

R1. Explain the basic principles of sound reproduction and its real application in professional use.
R3. Manipulate the various formats of recording and sound support and make the corresponding format changes.
R4. Know how to sound an audiovisual product (video clip, short, advertisement, etc.)
R5. Use sound recording techniques in a wide range of situations.
R6. Use equalization and compression parameters.
R7. Identify and correct noise generated by recording systems
R10. Work with Digital Audio Workstation (DAW) and Virtual Studio
R12. Organize and direct a recording of sound effects in the studio and on set.
R13. Identify quality problems and know how to solve them, before or after recording

Skills to be worked on: E9, E10, G5, T2

 

Activity 6. Final project: production of a small audiovisual work

Recording, editing and mixing of the sound part (dialogues, dubbing, ambient sound and music)

Group work, with evaluation of the part related to sound. 

Deliverable and links to the evaluation:

A pdf file must be delivered to the eCampus-enabled mailbox. The pdf will contain the presentation and an explanatory script that must include a cue list for the analysis part. This activity will account for 30% of the final grade of the course.

At the end of the activity the student must be able to:

R1. Explain the basic principles of sound reproduction and its real application in professional use.
R3. Manipulate the various formats of recording and sound support and make the corresponding format changes.
R4. Know how to sound an audiovisual product (video clip, short, advertisement, etc.)
R5. Use sound recording techniques in a wide range of situations.
R6. Use equalization and compression parameters.
R7. Identify and correct noise generated by recording systems
R8. Apply sound analysis tools.
R9. Creatively look for the sound elements needed for your goal and apply creativity.
R10. Work with Digital Audio Workstation (DAW) and Virtual Studio
R11. Capture and create sounds to complement audiovisual productions such as commercials, films, short films, television spaces, video games.
R12. Organize and direct a recording of sound effects in the studio and on set.
R13. Identify quality problems and know how to solve them, before or after recording
R14. Have a generic view of the possibilities of applying technologies related to sound production.

Skills to be worked on: E9, E10, E11, E13, E14, G3, G5, T2

 

Activity 7. Final test

Final test of all the theoretical and practical contents of the subject.

Evaluation system


The subject raises the evaluation from the following blocks:

 

Activity 1: 4 partial tests distributed throughout the term. These tests will be done through an online system and their total value (the sum of the four) will be 10% on the overall grade of the subject.

Activity 4: project based on outdoor capture, editing and mixing of recorded material. It will be delivered following the indications published in the Moodle of the subject (eCampus). Its weight on the final grade will be 10%.

Activity 6: final project to be delivered following the instructions published in the Moodle of the subject (eCampus). Its weight on the final grade will be 30%.

Activity 7: final exam that will include all the contents of the subject, its weight on the final grade will be 50%.

 

To take the average, you must have passed the final exam. Those students who obtain a grade lower than 5 in the final exam will have to take a resit exam which will also have to be passed with a 5; the rest of the marks of the partial examinations and the practices will be maintained. In no case will it be possible to opt for recovery to raise a grade. Internships, midterms and final work have no recovery.

The exams and grades on the practices may be reviewed at a date and place advertised by the teacher through the Moodle of the subject.

 

REFERENCES


Basic

BARTLETT, Bruce (1995) “Techniques of microphones in stereo” Official Institute of Spanish Radio Television

BUTLER, Tom (1994) ”Fender Audio Manual” Trad. by Alberto Gutiérrez Marín. Fender Musical Instruments Corporation.

MAS, Carles P. (2002) “Manual of live sound”. Barcelona: A publication

MILES, Huber David (2014) “Modern Recording Techniques” Abingdon: Focal Press.

WHITE, Glenn; LOUIE, GJ (2005) “The Audio Dictionary (3rd ed.)”. Seattle: Washington Press. 

AVID. "Protools 101 v12". AVID

Complementary

KATZ, Mark. (2004) “Capturing Sound: How Technology Has Changed Music” Berkeley: University of California Press.

MARTIN, George (1979) “All you need is ears” New York: St. Martin's Griffin.

AVID. "Protools 110 v12". AVID