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B1_F That students have demonstrated that they have and understand knowledge in an area of study that is based on general secondary education, and that it is at a level that, if supported by advanced textbooks, also includes some aspects that involve knowledge from the forefront of your field of study
B2_F That students know how to apply their knowledge to their job or vocation in a professional way and have the skills that are usually demonstrated by developing and defending arguments and solving problems within their area of study
E1_F Know and understand the morphology, physiology, pathology and behavior of people, both healthy and sick, in the natural and social environment
E4_F Acquire the appropriate clinical experience that provides intellectual abilities and technical and manual skills, that facilitates the incorporation of ethical and professional values, and that develops the ability to integrate the knowledge acquired, so that, at the end of the studies, students know how to apply both to specific clinical cases in the hospital and outpatient setting, as well as actions in primary and community care
E10_F Prepare the discharge report for physiotherapy care once the proposed objectives have been met
E11_F Provide effective physiotherapy care, providing comprehensive patient care
G3 Recognize the epistemological and historical and educational foundations of physical activity and sport
G10 Understand the basics of games and sports
G12Apply fundamental rights and equal opportunities for men and women, the principles of equal opportunities and universal accessibility for persons with disabilities, solidarity, environmental protection and the values of a culture of peace and democratic values
T2 Apply information and communication technologies (ICT) to the field of Physical Activity and Sports Sciences
T3 Use the sources of certified scientific knowledge in the field of Physical Activity and Sports Sciences
T4 Apply knowledge to their work in a professional way with the elaboration and defense of arguments and problem solving within the area of Physical Activity and Sports Sciences
The evolution of human beings is linked to their ability to experiment and communicate with the context in which they find themselves. Thus, play and expression become fundamental tools in the integral development of the person.
The subject "Game Theory and Practice and Body Expression" focuses on the knowledge of the bases and structure of games and the elements that make up body expression in order to use them as a tool for the transmission of content and learning. The methodology is based on guided discovery and practice, as well as understanding the internal logic of playful and expressive manifestations.
The methodology of the subject will be carried out combining face-to-face classroom time, with autonomous work time, with the support of the virtual learning environment. The percentage of time the student spends is distributed as follows:
|
Activities |
ECTS |
Face-to-face sessions in the classroom (theory presentation, seminars, personalized tutorials) |
Theoretical presentations with audiovisual support, simulations, role-playing games, group work, application of practice to theory, problem-based learning (ABP), presentations by students, reverse classroom, play |
2.4 |
Self-employment
|
Personal study, problem solving, information search (bibliography, webography), guided work (questionnaires, wikis, debates, forums ...), model reproduction, video capsules, problem solving |
3.6 |
Both in the face-to-face sessions and in the autonomous work, the student will work individually and in work groups.
Each ECTS is equivalent to 25 hours of student dedication, considering the time invested in the total of the activities related to the face-to-face time and the time of autonomous work, that the professor of the subject guides, as well as the reading times, information search, connection to the Virtual Classroom, elaboration of works.
THEORY AND PRACTICE OF MOTOR GAME
BODY EXPRESSION
The activities of the subject follow the system of continuous evaluation, that is to say, that throughout the term the professor raises several activities, that the students must solve and deliver. The work of each one of the activities allows to value to the student, the follow-up that does to the asignatura and the elements of improvement, from the comments and notes that the professor will do of the activities.
The proposed activities can be individual or in work groups. The teacher gives the instructions so that the students can elaborate and deliver them. All the activities proposed are designed so that students have a practical perspective on the topics that are developed throughout the ten weeks of the term.
Qualification system (Royal Decree 1125/2003, of 5 September) that establishes the European system of credits and the system of qualifications to the university degrees of official character and validity in all the state territory:
0 - 4,9: Suspended
5,0 - 6,9: Approved
7,0 - 8,9: Notable
9,0 - 10: Excellent
The final grade of the students is the result of a continuous assessment through different assessment activities. Passing the course is the result of a grade equal to or higher than 5 points (over 10 points) according to the following weighting table
Evaluation activity |
Weighting |
Assessed skills |
Examen |
55% |
T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1 |
Group work |
20% |
T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1 |
Individual works |
25% |
T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1 |
Considerations regarding this system for assessing the acquisition of competencies:
55% of the weighting is distributed:
Necessary criteria to take into account the evaluation activities:
Evaluation activity | Criteria for averaging |
---|---|
Individual work | there is no minimum grade |
Group or individual practices | there is no minimum grade |
Examen |
theoretical- equal to or greater than 5/10 practical- equal to or greater than 3,5 / 10 |
Requirements to pass the continuous assessment:
- Compulsory minimum completion of the practices / subjects / seminars that are determined in 70% depending on the criteria of the teaching staff and the subject. In this percentage margin there is "non-assistance" are included absences due to illness or injury. You must be APTE in this section to be able to evaluate.
Considerations regarding the evaluation activity in recovery period:
Evaluation activity in recovery period |
Weighting |
Assessed skills |
Theoretical examination of games |
15% |
T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1 |
Larreta, B., Sierra, MA, and Ruano, K. (2006). Didactics of body expression: Monographic workshops. Barcelona: INDIA.
Lavega, P., and Olaso, S. (2000). Traditional and popular games and sports. Barcelona: Editorial Paidotribo
Rebel, G. (1996). Body language. Madrid. EDAF Publishing
Schinca, M. (2011). Body expression. Technique and expression in motion. Madrid. Wolters Kluwer Spain-Education
Ortí, J. (2004). Sports animation, gaming and alternative sports. Barcelona: INDE Ediciones.
Castañer, M. (2000). Body expression and dance. Barcelona: INDIA.
Velázquez, C. (2006). 365 games from around the world. Barcelona: Editorial Océano Ambar.
Bantulà, J, and Mora, JM. (2007). Multicultural games. Barcelona: Editorial Paidotribo
Mateu, M., Durán, C., and Troguet, M. (1992). 1000 exercises and games applied to bodily expression activities, Vol. I and II. Paidotribo: Barcelona.