General information


Subject type: Mandatory

Coordinator: Sara González Millán

Trimester: Third term

Credits: 6

Teaching staff: 

Anna Castells Molina
Alba Pardo Fernandez 

Teaching languages


  • Catalan

There may be materials in Catalan, Spanish or English

Skills


Basic skills
  • B1_F That students have demonstrated that they have and understand knowledge in an area of ​​study that is based on general secondary education, and that it is at a level that, if supported by advanced textbooks, also includes some aspects that involve knowledge from the forefront of your field of study

     

  • B2_F That students know how to apply their knowledge to their job or vocation in a professional way and have the skills that are usually demonstrated by developing and defending arguments and solving problems within their area of ​​study

     

Specific skills
  • E1_F Know and understand the morphology, physiology, pathology and behavior of people, both healthy and sick, in the natural and social environment

     

  • E4_F Acquire the appropriate clinical experience that provides intellectual abilities and technical and manual skills, that facilitates the incorporation of ethical and professional values, and that develops the ability to integrate the knowledge acquired, so that, at the end of the studies, students know how to apply both to specific clinical cases in the hospital and outpatient setting, as well as actions in primary and community care

     

  • E10_F Prepare the discharge report for physiotherapy care once the proposed objectives have been met

     

  • E11_F Provide effective physiotherapy care, providing comprehensive patient care

     

General competencies
  • G3 Recognize the epistemological and historical and educational foundations of physical activity and sport

  • G10 Understand the basics of games and sports

  • G12Apply fundamental rights and equal opportunities for men and women, the principles of equal opportunities and universal accessibility for persons with disabilities, solidarity, environmental protection and the values ​​of a culture of peace and democratic values

Transversal competences
  • T2 Apply information and communication technologies (ICT) to the field of Physical Activity and Sports Sciences

  • T3 Use the sources of certified scientific knowledge in the field of Physical Activity and Sports Sciences

  • T4 Apply knowledge to their work in a professional way with the elaboration and defense of arguments and problem solving within the area of ​​Physical Activity and Sports Sciences

Description


The evolution of human beings is linked to their ability to experiment and communicate with the context in which they find themselves. Thus, play and expression become fundamental tools in the integral development of the person.

The subject "Game Theory and Practice and Body Expression" focuses on the knowledge of the bases and structure of games and the elements that make up body expression in order to use them as a tool for the transmission of content and learning. The methodology is based on guided discovery and practice, as well as understanding the internal logic of playful and expressive manifestations.

Learning outcomes


  • Develop playful and recreational projects and activities, encouraging and invigorating groups of all ages and contexts of professional action, considering diversity by gender, disability, or culture.
  • Perform play and recreational activities in projects for all ages and types of users, ensuring their safety and satisfaction, as well as promoting access to equal opportunities.
  • Perform body expression activities, considering their expressive, technical and artistic component and their didactic aspects to obtain the desired effects in formal education and other contexts of professional action, considering diversity by gender, disability and culture

Working methodology


The methodology of the subject will be carried out combining face-to-face classroom time, with autonomous work time, with the support of the virtual learning environment. The percentage of time the student spends is distributed as follows:

 

Activities

ECTS

Face-to-face sessions in the classroom (theory presentation, seminars, personalized tutorials)

Theoretical presentations with audiovisual support, simulations, role-playing games, group work, application of practice to theory, problem-based learning (ABP), presentations by students, reverse classroom, play

2.4

Self-employment

 

Personal study, problem solving, information search (bibliography, webography), guided work (questionnaires, wikis, debates, forums ...), model reproduction, video capsules, problem solving

3.6

Both in the face-to-face sessions and in the autonomous work, the student will work individually and in work groups.

Each ECTS is equivalent to 25 hours of student dedication, considering the time invested in the total of the activities related to the face-to-face time and the time of autonomous work, that the professor of the subject guides, as well as the reading times, information search, connection to the Virtual Classroom, elaboration of works.

Contents


THEORY AND PRACTICE OF MOTOR GAME

  1. Contextualization and basic concepts
    1. Definition of game
    2. The activity sheet
    3. Background and evolutions of the traditional game
  2. Methodological considerations
    1. Areas and phases of application of the game
    2. Internal structure of the game
    3. Game classification
  3. Creativity - Creating game proposals
  4. Resources: games, activities, dynamics, songs ... 

BODY EXPRESSION

  1. Contextualization and basic concepts
    1. Definition of body expression
    2. Background and main trends in body expression
    3. Play and body expression
  2. Methodological considerations
    1. Areas of application of body expression
    2. Body language and non-verbal communication
    3. Analysis of body expression
    4. Expression and emotions
  3. Creativity
    1. Body art techniques and activities
    2. Creation of expressive proposals
  4. Resources: games and expression activities 

Learning activities


The activities of the subject follow the system of continuous evaluation, that is to say, that throughout the term the professor raises several activities, that the students must solve and deliver. The work of each one of the activities allows to value to the student, the follow-up that does to the asignatura and the elements of improvement, from the comments and notes that the professor will do of the activities.

The proposed activities can be individual or in work groups. The teacher gives the instructions so that the students can elaborate and deliver them. All the activities proposed are designed so that students have a practical perspective on the topics that are developed throughout the ten weeks of the term.

Evaluation system


Qualification system (Royal Decree 1125/2003, of 5 September) that establishes the European system of credits and the system of qualifications to the university degrees of official character and validity in all the state territory:

0 - 4,9: Suspended

5,0 - 6,9: Approved

7,0 - 8,9: Notable

9,0 - 10: Excellent

The final grade of the students is the result of a continuous assessment through different assessment activities. Passing the course is the result of a grade equal to or higher than 5 points (over 10 points) according to the following weighting table

Evaluation activity

Weighting

Assessed skills

 Examen

55%

T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1

 Group work

20%

T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1

Individual works

25%

T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1

Considerations regarding this system for assessing the acquisition of competencies:

  • Examen. The student will take the exam in three different parts: two of them practical during the development of the subject and one theoretical at the end.

55% of the weighting is distributed:

  • Theoretical part of games: 15%: individual written test. It will be considered approved when the student obtains a grade equal to or higher than 5/10. If the theoretical part is not approved, the subject is suspended. It is assessable in recovery period.
  • Practical part of games15%: groups of 4-5. Creating a game and staging the game created (practical group exam). It will be considered approved when the student obtains a grade equal to or higher than 3'5 / 10If the practical part is not passed, the subject is suspended. It is not assessable in recovery period.
  • Practical part of body language 1: 15% : individual. Creation of an expressive proposal (individual practical exam). It will be considered approved when the student obtains a grade equal to or higher than 3'5 / 10If the practical part is not passed, the subject is suspended. It is not assessable in recovery period.
  • Practical part of body language 2 : 10%: groups of 4-5. Creation of a body expression dynamic (practical group exam). It will be considered approved when the student obtains a grade equal to or higher than 3'5 / 10If the practical part is not passed, the subject is suspended. It is not assessable in recovery period.
  • Group and individual work: 45%: They are done throughout the subject. 
  • Extra actions to raise note: individual or group. Optional work on a variety of topics that can be done to raise the grade. They are only part of the grade if the subject has been passed. The maximum (extra) weighting that can be obtained with these actions is + 10%.
  • Assistance- Realization mandatory minimum of the practices / subjects / seminars that are determined in the 70% . In this percentage margin of "non-assistance" are included absences due to illness or injury. You must be APTE in this section to be able to evaluate yourself

Necessary criteria to take into account the evaluation activities:

Evaluation activity Criteria for averaging
Individual work there is no minimum grade
Group or individual practices there is no minimum grade
Examen

theoretical- equal to or greater than 5/10

practical- equal to or greater than 3,5 / 10

 

 

 

 

 

 

Requirements to pass the continuous assessment:

- Compulsory minimum completion of the practices / subjects / seminars that are determined in 70% depending on the criteria of the teaching staff and the subject. In this percentage margin there is "non-assistance" are included absences due to illness or injury. You must be APTE in this section to be able to evaluate.

Considerations regarding the evaluation activity in recovery period:

 

Evaluation activity in recovery period

Weighting

Assessed skills

 Theoretical examination of games

15%

T7,E1,E11,B2,G10,G3,G12,T5,T6,E4,E10,B1

  • Theoretical exam of games: 15%: individual. It will be considered approved when the student passes a grade of 5/10. Passing this exam is a prerequisite for the rest of the assessment activities carried out during the course to be taken into account. 
  • In accordance with current regulations, you can only take the retake exam if the subject has been suspended. Therefore, if the rating is Not presented o approved, you will not be eligible for recovery.
  • In the event that the student does not appear in the practical part of the game exam during the course, he / she will not be able to retake it during this period.
  • In the event that the student does not appear in the practical parts of the expression exam during the course, he / she will not be able to retake them during this period.
  • The practical parts of the exam and the group and individual work will not be recoverable

REFERENCES


Basic

Larreta, B., Sierra, MA, and Ruano, K. (2006). Didactics of body expression: Monographic workshops. Barcelona: INDIA.

Lavega, P., and Olaso, S. (2000). Traditional and popular games and sports. Barcelona: Editorial Paidotribo 

Rebel, G. (1996). Body language. Madrid. EDAF Publishing

Schinca, M. (2011). Body expression. Technique and expression in motion. Madrid. Wolters Kluwer Spain-Education 

Ortí, J. (2004). Sports animation, gaming and alternative sports. Barcelona: INDE Ediciones. 

Complementary

Castañer, M. (2000). Body expression and dance. Barcelona: INDIA.

Velázquez, C. (2006). 365 games from around the world. Barcelona: Editorial Océano Ambar. 

Bantulà, J, and Mora, JM. (2007). Multicultural games. Barcelona: Editorial Paidotribo

Mateu, M., Durán, C., and Troguet, M. (1992). 1000 exercises and games applied to bodily expression activities, Vol. I and II. Paidotribo: Barcelona.