General information


Subject type: Mandatory

Coordinator: Maddalena Fedele

Trimester: Third term

Credits: 4

Teaching staff: 

Rafael Suarez Gómez

Skills


Specific skills
  • E5_Design and make an audiovisual product (consisting of still or moving images), taking into account both its technical and artistic aspects, in all its components

  • E7_Postproduce video using the basic tools of audiovisual editing programs (titling, color and exposure retouching, speeds, masks ...) and how to insert them into the editing process by adding digital effects

  • E13_Apply the principles of visual and sound design for the creation of presentation elements used in sound, audiovisual, television and show products

  • E14_Acquire knowledge of the history, aesthetics, evolution and dynamics of cinema, television, radio, press, Internet and video games, how to recognize aesthetics through viewing and analysis

  • E15_Size and manage human, technical and economic resources necessary for the development of an audiovisual or multimedia project optimizing time, costs and quality

  • E16_Idear, design, plan and make an advertising audiovisual piece from the conceptualization of its message, the elaboration of the script, the communication strategy and its diffusion

Description


Video editing is a subject that focuses on the fundamental aspects of editing in audiovisual language as a fundamental process within post-production. In this sense, theoretical subjects are treated to understand the evolution of the edition until the present time and the parameters that form part of the possibilities of this area, as well as technical aspects of use of a program of edition nonlinear.

Learning outcomes


At the end of the course the student must be able to:
- Understand the different narrative elements of audiovisual editing.
- Have the ability to evaluate technical and creative resources when dealing with different types of editing work.
- Encourage the study and analysis of the audiovisual as a narrative language with the intention that the student develops his critical and stylistic capacity when developing a project or valuing others.
- Get to know different authors, movements and key works in the history of editing and how they affect the different film genres.
- Be able to work autonomously and professionally with the Final Cut Pro X editing program.

Working methodology


The theoretical concepts will be presented in class by the teacher, where practical exercises will also be solved and audiovisual examples will be seen that illustrate the theory in order to generate a debate in class with the participation of students. In some sessions, evaluation questionnaires will be carried out for the subject.
In the theoretical sessions there will also be presentations by students in relation to the work of the subject. 
In the activities in the computer lab, the Final Cut Pro X editing system will be explained in the practical area in order to be able to carry out the editing work that will be requested during the course. Practices are a fundamental part of the classes, as they serve to work on the theoretical concepts taught in class. The internships will increase with increasing level of complexity and consequently the requirement in their quality and delivery time will be affected.


Classroom operation
The front door will close ten minutes after the start of class and will not be accessible until after the break. The front door will close ten minutes after the end of the break.
Practical classes are compulsory and it is necessary to attend a minimum of 4 in order to be assessed in the work of the practical part.
The practical classes will be held without rest due to their character. The front door will close ten minutes after the start.
Notes are not uploaded to the virtual campus. Links will be posted in relation to the required readings and viewings, as well as resources for further information.

Contents


T1. Editing bases
Description: Basics of working with nonlinear editing systems within the workflow of an editor.
Related activities: Internships, Questionnaires, Practical deliveries, Final Exam.


T2. Origins and bases of audiovisual editing
Description: In this content we work on the definition of assembly and its meanings, its objectives, functions and dimensions. The main theoretical formulations as well as their maximum figures related to cinema as narration and film editing are also analyzed.
Related activities: Internships, Questionnaires, Final Exam.


T3. The structure of the film. Film editing
Description: In this content the different classifications of the cinematographic assembly and some primoridial functions at technical level are worked.
Related activities: Internships, Questionnaires, Practical deliveries, Final Exam.


T4. Supergender, genre and editing
Description: This content works on how the editing process can create recognized styles based on the film or television genre as well as how to recognize these styles to be able to apply them during post-production in supergender sequences such as dialogue or 'action.

Related activities: Internships, Final Exam.

Learning activities


The activities related to the subject are divided between different areas:
- Theory: questionnaires 
- Practices: practical sessions in the Mac Laboratory
- Deliveries related to the theoretical and practical classes.
- Final exam.


Theory activities:
Questionnaires theoretical sessions (15%)

Throughout the course there will be 3 questionnaires during the theoretical sessions in relation to compulsory readings and viewings. These questionnaires are of an evaluative nature and it is necessary to do a minimum of 2 so that they make an average as a whole.
Individual activity related to the compulsory readings and viewings indicated. 

Class activities
There will be views and control sessions in relation to the work of the subject. The characteristics of each activity will be reported throughout the course.

Theory and class activities are related to competences E7, G3, E14, G1 and E16. 
They are also related to the first four learning outcomes indicated. 


Internships
Practice 1: Interface and Organization of the material
Practice 2: Visualization, selection and descent to the timeline
Practice 3: Working tools in the timeline
Practice 4: Transformation tools, color correction and effects
Practice 5: Sound correction tools
- Practical deliveries
Deliveries in relation to the practical classes will be presented throughout the course depending on the dates of presentation of the activity and its delivery.
- Delivery 1: Video clip editing (30%). Activity to be done in pairs or individually related to the concepts of the practical sessions (use of editing software) and the theoretical sessions (application of the narrative concepts of the assembly applied to a specific product).
The competencies related to this activity are E7, E13, G2 and E5.
- Delivery 2: Advertising Campaign (in relation to Commercial Production) (15%). Group activity related to the subject of Commercial Production in which the application of the concepts of the practical sessions (use of the editing software) and the theoretical sessions (application of the narrative concepts of the assembly applied to a specific product) in the part dedicated to assembly. 
The competencies related to this activity are E7, E13, E15, G2, G3, E14, E16 and E5.
At the same time, the internships are related to the last learning outcome indicated and to the application of the rest in the practical aspect within the editing department. 


Final exam (40%)
The final exam is a compulsory test where the theoretical and practical knowledge acquired throughout the course will be evaluated. 

Evaluation system


The evaluation of the insurance is as follows:

Theory (55%):

Theoretical sessions questionnaires: 15% (3 x 5%)

Final exam: 40%

Internships (45%):

Video Clip Editing: 30%

Advertising Campaign: 15%


Rules for evaluation
The subject evaluates the theoretical and practical knowledge with an equal perception due to the character of the subject. In this sense, to make an average, both the named and the theoretical part (Exam, Questionnaires) and the practical part (Advertising Campaign, Video Clip) will be taken into account. In this sense, it is necessary to have a 4 in each part in order to have a final average.
Beyond these two major blocks, the following should be considered:
- To pass the subject it is necessary to obtain a final average higher than 5. 
- No grade for any activity included in the assessment below a grade point average of 4.
- In the case of the questionnaires the final note corresponds to the average of the ones that realize along the course.
- It is necessary to attend 4 practical sessions so that the deliveries related to the practical part of the subject do average and this with the part of theory.
- No work submitted after the deadline is accepted.
- Missing spelling, grammar and layout will be noted, and may lead to the suspension of a work. More than 15 misspellings involve suspense.
- Plagiarism involves suspending any work with a 0. A second plagiarism by the same student involves the suspension of the subject without the right to recovery.
- There is no recovery for the internship part of the subject. If the average is less than 4, this means the suspension of the subject.
- The recovery of the theory part will consist of an exam. Only grades of 5 or higher will allow this part to average the grade obtained in the internship (as long as the grade of the internship is equal to or higher than 4) to obtain a final grade in the second call.
- Active participation in class will be considered absolutely necessary and will be taken into account for the final grade of the course.

REFERENCES


Basic

Murch, Walter (2003). At the time of blinking. Madrid: Eight and a Half.

Reisz, Karel; Millar, Gavin (2007). Film editing technique. Madrid: Plot Ediciones.

Weynand, Diana (2011). Apple Pro Training Series: Final Cut Pro X. Berkeley: Peachpit Press Publications.

Complementary

Dancynger, Ken (1999). Film and video editing techniques. Barcelona: Editorial Gedisa.

Eisenstein, Serguei (2001). Towards an assembly theory. Volume 1. Barcelona: Paidós.

Eisenstein, Serguei (2001). Towards an assembly theory. Volume 2. Barcelona: Paidós.

Casetti, Francesco (2006). Theories of cinema. Madrid: Chair.

Burch, Christmas (1987). The skylight of infinity: Contribution to the genealogy of cinematic language. Madrid: Chair.

Bazin, Andre (2001). What is cinema? Madrid: Rialp.

Tarkovsky, Andrei (2008). Sculpt in time. Madrid: Rialp.

Marimón, Joan (2014). Film editing. Barcelona: University of Barcelona.

Ondaatje, Michael (2008). The art of editing: A conversation between Walter Murch and Michael Ondaatje. Barcelona: Plot Ediciones.

Eisenstein, Serguei (2002). Cinematographic theory and technique. Madrid: Rialp.

Martin, Steve (2011). Apple Pro Video Series: Final Cut Pro X. Berkeley: Peachpit Press Publications.

Truffaut, Françoise (1974). Cinema according to Hitchock. Barcelona: Alianza Editorial.

Carrasco, Jorge (2010). Digital cinema and television: Technical manual. Barcelona: Ube Comunicación Activa.