General information


Subject type: Mandatory

Coordinator: Maddalena Fedele

Trimester: Second term

Credits: 4

Teaching staff: 

Jordi Roquer González
Santos Martínez Labor 

Skills


Specific skills
  • E5_Design and make an audiovisual product (consisting of still or moving images), taking into account both its technical and artistic aspects, in all its components

  • E9_Apply the mechanical, electronic and digital principles of sound capture, amplification and recording for application to different platforms: shows, radio, television, audiovisual and multimedia. Postproduce the audio and add the sound effects of an audiovisual production

  • E10_Apply processes, methods and techniques to develop creativity and innovation in audiovisual production, multimedia development and video game programming

  • E11_Apply musical rules and languages ​​for music creation and sound recording in music production and the creation of electronic music for use as soundtracks in audiovisual productions

  • E14_Acquire knowledge of the history, aesthetics, evolution and dynamics of cinema, television, radio, press, Internet and video games, how to recognize aesthetics through viewing and analysis

  • E16_Idear, design, plan and make an advertising audiovisual piece from the conceptualization of its message, the elaboration of the script, the communication strategy and its diffusion

  • E18_Analyze the structures, contents and styles of television and radio programming according to the technical characteristics of their realization. Design, produce and make programs for television and radio in the technical part: production room or radio control, respectively

Description


This subject provides the theoretical and practical knowledge necessary for musical creation associated with an audiovisual product. These tools are not intended for professional creation, but to generate the ability to understand and analyze the role of music in audiovisual products (be it cinema, documentaries, advertising or video games) 

Learning outcomes


At the end of the course students must be able to:

  • Have a general vision of the possibilities of applying technologies linked to musical creation.
  • Know the basic parameters of Western music theory. 
  • Have practical vocabulary to have a better understanding of the analysis and description of any sound phenomenon. 
  • Demonstrate an understanding of the theoretical and practical aspects and methodology of work in their field of study with a depth that reaches the forefront of knowledge.
  • Apply their knowledge, understanding of these and their problem-solving skills in complex or professional and specialized work areas that require the use of creative and innovative ideas.
  • Collect and interpret data and information on which to base their conclusions, including, when necessary and relevant, reflection on issues of a social, scientific or ethical nature in the field of their field of study.
  • Develop in complex situations or that require the development of new solutions both in the academic field and work or professional within their field of study.
  • Communicate to all types of audiences (specialized or not) in a clear and precise way, knowledge, methodologies, ideas, problems and solutions in the field of their field of study. Be able to identify their own training needs in their field. of study and work or professional environment and to organize their own learning with a high degree of autonomy in all kinds of contexts (structured or not).

 

Working methodology


The subject combines theoretical classes in the classroom and practical classes in the laboratory. In theoretical classes, the teacher presents concepts and examples while encouraging student participation, while in practical classes, students make use of specialized software to work in the various proposed situations.

All materials will be published on the virtual campus. Notices to students will also be made by this means; it is the student's responsibility to consult this virtual space regularly.

Contents


I. Basic foundations of the musical language

Introduction to the concepts of rhythm, melody and harmony.

Structure and form.

Visual recognition (with the on-screen keyboard and from the MIDI graphic representation, exceptionally with musical notation). 

Auditory recognition.

II. Introduction to music creation with DAW tools

Presentation and description of the DAW environments used (Pro Tools and Reason).

Reason:

Presentation of the environment (brief reminder) 

Step-by-step configuration of the rack.

Connection logics.

Basic aspects of the sequencer.

Protools:

Presentation of the environment.

Audio tracks, MIDI and virtual instruments.

Audio editing tools.

MIDI edition.

III. Musical creation in the field of audiovisual media

Bookstore music.

Original music i compilation scores

Functions of film music (reminder)

The elaboration of a queue list

Temp tracks. Click tracks. Mixing processes i dubbing

Analysis of music from films, commercials, series, documentaries and video games 

Learning activities


Introduction to practices

Deeper knowledge of the DAW tools that will be used during the course: Reason and Protools.

Description of disk file management of DAW systems. Work disk, path, file types and referenced files.

Description of work environments. 

Creation of audio, MIDI and virtual instrument tracks.

Import audio tracks. Basic edition.

 

Background music production for a video game sequence

It will delve into the possibilities of DAWs, their creative tools, their virtual instruments and the possibilities of editing and mixing.

 

Music for commercials

It will delve into the possibilities of DAWs, their creative tools, their virtual instruments and the possibilities of editing and mixing.

 

Evaluation system


· 3 partial tests distributed throughout the quarter. These tests will be done through an online system and will have a total value of 10% on the final grade.

· 2 evaluable practices that must be delivered through the subject's Moodle (eCampus), where the teacher will enable a delivery box for each evaluable activity. Each practice will be worth 25% of the final grade.

· 1 final test that will include all the contents of the subject, its weight on the final grade will be 40%.

To be able to make an average, you must have passed the final test with more than a 4 out of 10. Those students who obtain a grade lower than 4 must take a recovery test; the rest of the grades for the partial and practical tests will be kept. Under no circumstances can you opt for recovery to raise your grade. Practices and partial tests do not have recovery.

Grades may be reviewed at a date and place posted by the teacher through the eCampus.

 

REFERENCES


Basic

HERRERA, Enric (1990): "Musical theory and modern harmony, vol. And". Barcelona: Ed. Bosch Music.

WHITE, Glenn; LOUIE, GJ (2005) “The Audio Dictionary (3rd ed.).” Seattle: Washington Press. 

HOFFMANN, F. (Ed.). (2005). "Encyclopedia of recorded sound". London: Routledge.

LORENZO, Thomas (2008) “The arrangement, a puzzle of musical expression” Barcelona: Ed. Bosch Music.

GUSTEMS, Josep (Ed.). (2014) "Music and listening in audiovisual genres". Barcelona: University of Barcelona

Complementary

STERNE, J. (2003) “The Audible Past. Cultural origins of sound reproduction” Durham: Duke University Press.

COOK, Nicholas (1998)”Analyzing Musical Multimedia. Oxford” Oxford University Press.

AVID. Protools 110, v12. AVID

AVID. Protools 101, v12. AVID