What are you looking for?
E5_Design and make an audiovisual product (consisting of still or moving images), taking into account both its technical and artistic aspects, in all its components
E9_Apply the mechanical, electronic and digital principles of sound capture, amplification and recording for application to different platforms: shows, radio, television, audiovisual and multimedia. Postproduce the audio and add the sound effects of an audiovisual production
E10_Apply processes, methods and techniques to develop creativity and innovation in audiovisual production, multimedia development and video game programming
E11_Apply musical rules and languages for music creation and sound recording in music production and the creation of electronic music for use as soundtracks in audiovisual productions
E14_Acquire knowledge of the history, aesthetics, evolution and dynamics of cinema, television, radio, press, Internet and video games, how to recognize aesthetics through viewing and analysis
E16_Idear, design, plan and make an advertising audiovisual piece from the conceptualization of its message, the elaboration of the script, the communication strategy and its diffusion
E18_Analyze the structures, contents and styles of television and radio programming according to the technical characteristics of their realization. Design, produce and make programs for television and radio in the technical part: production room or radio control, respectively
This subject provides the theoretical and practical knowledge necessary for musical creation associated with an audiovisual product. These tools are not intended for professional creation, but to generate the ability to understand and analyze the role of music in audiovisual products (be it cinema, documentaries, advertising or video games)
At the end of the course students must be able to:
The subject combines theoretical classes in the classroom and practical classes in the laboratory. In theoretical classes, the teacher presents concepts and examples while encouraging student participation, while in practical classes, students make use of specialized software to work in the various proposed situations.
All materials will be published on the virtual campus. Notices to students will also be made by this means; it is the student's responsibility to consult this virtual space regularly.
I. Basic foundations of the musical language
Introduction to the concepts of rhythm, melody and harmony.
Structure and form.
Visual recognition (with the on-screen keyboard and from the MIDI graphic representation, exceptionally with musical notation).
Auditory recognition.
II. Introduction to music creation with DAW tools
Presentation and description of the DAW environments used (Pro Tools and Reason).
Reason:
Presentation of the environment (brief reminder)
Step-by-step configuration of the rack.
Connection logics.
Basic aspects of the sequencer.
Protools:
Presentation of the environment.
Audio tracks, MIDI and virtual instruments.
Audio editing tools.
MIDI edition.
III. Musical creation in the field of audiovisual media
Bookstore music.
Original music i compilation scores
Functions of film music (reminder)
The elaboration of a queue list
Temp tracks. Click tracks. Mixing processes i dubbing
Analysis of music from films, commercials, series, documentaries and video games
Introduction to practices
Deeper knowledge of the DAW tools that will be used during the course: Reason and Protools.
Description of disk file management of DAW systems. Work disk, path, file types and referenced files.
Description of work environments.
Creation of audio, MIDI and virtual instrument tracks.
Import audio tracks. Basic edition.
Background music production for a video game sequence
It will delve into the possibilities of DAWs, their creative tools, their virtual instruments and the possibilities of editing and mixing.
Music for commercials
It will delve into the possibilities of DAWs, their creative tools, their virtual instruments and the possibilities of editing and mixing.
· 3 partial tests distributed throughout the quarter. These tests will be done through an online system and will have a total value of 10% on the final grade.
· 2 evaluable practices that must be delivered through the subject's Moodle (eCampus), where the teacher will enable a delivery box for each evaluable activity. Each practice will be worth 25% of the final grade.
· 1 final test that will include all the contents of the subject, its weight on the final grade will be 40%.
To be able to make an average, you must have passed the final test with more than a 4 out of 10. Those students who obtain a grade lower than 4 must take a recovery test; the rest of the grades for the partial and practical tests will be kept. Under no circumstances can you opt for recovery to raise your grade. Practices and partial tests do not have recovery.
Grades may be reviewed at a date and place posted by the teacher through the eCampus.
HERRERA, Enric (1990): "Musical theory and modern harmony, vol. And". Barcelona: Ed. Bosch Music.
WHITE, Glenn; LOUIE, GJ (2005) “The Audio Dictionary (3rd ed.).” Seattle: Washington Press.
HOFFMANN, F. (Ed.). (2005). "Encyclopedia of recorded sound". London: Routledge.
LORENZO, Thomas (2008) “The arrangement, a puzzle of musical expression” Barcelona: Ed. Bosch Music.
GUSTEMS, Josep (Ed.). (2014) "Music and listening in audiovisual genres". Barcelona: University of Barcelona
STERNE, J. (2003) “The Audible Past. Cultural origins of sound reproduction” Durham: Duke University Press.
COOK, Nicholas (1998)”Analyzing Musical Multimedia. Oxford” Oxford University Press.
AVID. Protools 110, v12. AVID
AVID. Protools 101, v12. AVID