General information


Position: Professor

Office: TCM1 P2 OF. 15

Correu Electronic: cgonzalezt@tecnocampus.cat

ORCID code: Visit

Research gate: Visit

Professional category: Doctor

schools


POLYTECHNIC HIGH SCHOOL

Degree or degrees to which he teaches class


Description of the academic, research and / or professional profile


Doctor in Psychology, Leisure and Human Development from the University of Deusto. Degree in Psychology from the University of Barcelona. In 2007 he founded People & VIDEOGAMES with which he develops socio-educational projects based on video games and gamification for various institutions. In 2009 he launched his non-profit project called Video Game Consulting. Permanent doctoral professor at Tecnocampus and associate at Madrid School of Marketing, teaching psychology, video games and gamification.

Training and Professional Experience


Academic training

Qualification Institution
DEGREE IN PSYCHOLOGY BARCELONA UNIVERSITY
DOCTORATE IN LEISURE AND HUMAN DEVELOPMENT UNIVERSITY OF DEUSTO
CULTURAL AND CREATIVE INDUSTRIES CREATION PROGRAM INCYDE FOUNDATION AND MINISTRY OF CULTURE

Scientific activity


Articles

Year of publication Title Author

2014

#DAMETUITS: GAMIFIED CORPORATE TRAINING AND COMMUNICATION PROGRAM

CARLOS GONZÁLEZ TARDÓN & REBECA AMIEVA DE LA VEGA

2015

GAMIFICATED CORPORATE COMMUNICATION AT UNIVERSITY.

CARLOS GONZÁLEZ TARDÓN

2017

DIDACTIC USE OF VIDEO GAMES IN SCHOOL AND IN THE FAMILY: POSSIBILITIES AND RECOMMENDATIONS.

CARLOS GONZÁLEZ TARDÓN & SILVIA LÓPEZ GÓMEZ

2015

CONTRIBUTIONS FROM VIDEO GAME DESIGN AND SIMULATION TOWARDS THE IMPROVEMENT OF TRAINING PROJECTS

CARLOS GONZÁLEZ TARDÓN & MIKEL CALVO ALONSO

2013

ADDICTION TO VIDEO GAMES ON SOCIAL NETWORKS

CARLOS GONZÁLEZ TARDÓN

2014

IMPACT OF GAMIFICATION ON INDUSTRY

CARLOS GONZÁLEZ TARDÓN, CARLOS GUARDIOLA, JUAN CARLOS LOZANO

2012

SOCIAL NETWORKS FOR EDUCATION

CARLOS GONZÁLEZ TARDÓN

2010

ARTIFICIAL PSYCHOLOGY. WHAT DOES INTERACTION WITH ROBOTS, BEINGS AND SIMULATED ENVIRONMENTS TO HUMAN BEINGS BRING?

CARLOS GONZÁLEZ TARDÓN

2006

EMOTIONS AND VIDEO GAMES

CARLOS GONZÁLEZ TARDÓN

2015

WHAT IS A GAME?

CARLOS GONZÁLEZ TARDÓN

2016

UNIVERSITY GAMIFIED EVALUATION SYSTEM

CARLOS GONZÁLEZ TARDÓN

2016

ON THE EFFECTIVENESS OF GAMIFIED STRUCTURES IN LONG-TERM LEARNING FOR THE EFFECTIVE USE OF SOCIAL NETWORKS IN ORGANIZATIONS

CARLOS GONZÁLEZ TARDÓN

2016

GAMIFICATION AS INTERFACE OR AS HACKING. PERSPECTIVES OF GAMIFIED PROJECTS DEVELOPMENT.

CARLOS GONZÁLEZ TARDÓN

2006

INTERACTION WITH SIMULATED BEINGS: NEW TOOLS IN EXPERIMENTAL PSYCHOLOGY

CARLOS GONZÁLEZ TARDÓN

2006

RAW ART, CREATIVITY AND ERROR. THE ART OF THE MENTALLY SICK.

CARLOS GONZÁLEZ TARDÓN

2008

SOCIAL BEHAVIOR SIMULATOR. GENERATION AND APPLICATION OF A SIMULATED HUMAN BEING FOR THE STUDY OF DIADIC SOCIAL INTERACTION.

CARLOS GONZÁLEZ TARDÓN

2010

IMMERSION IN SIMULATED WORLDS. DEFINITION, FACTORS THAT CAUSE IT AND A POSSIBLE MODEL OF IMMERSION FROM A PSYCHOLOGICAL PERSPECTIVE

CARLOS GONZÁLEZ TARDÓN

2012

THE ROLE OF VIDEO GAMES IN LIBRARIES

CARLOS GONZÁLEZ TARDÓN

2012

SAFE AND HEALTHY USE OF VIDEO GAMES

CARLOS GONZÁLEZ TARDÓN

2014

#DAMETUITS: GAMIFIED CORPORATE TRAINING AND COMMUNICATION PROGRAM

CARLOS GONZÁLEZ TARDÓN

2015

GAMIFICATED CORPORATE COMMUNICATION AT UNIVERSITY. GAMIFICATION IN SOCIAL NETWORKS, EXPERIENCES, OPPORTUNITIES AND DISADVANTAGES

CARLOS GONZÁLEZ TARDÓN

2017

TEACHING USE OF VIDEO GAMES AT SCHOOL AND IN THE FAMILY: POSSIBILITIES AND RECOMMENDATIONS

CARLOS GONZÁLEZ TARDÓN, SILVIA LÓPEZ GÓMEZ

2015

CONTRIBUTIONS FROM VIDEO GAME DESIGN AND SIMULATION FOR THE IMPROVEMENT OF TRAINING PROJECTS

CARLOS GONZÁLEZ TARDÓN, MIKEL CALVO ALONSO