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E2_Idear, design, plan and make 2D animation short films and video games
E7_Postproduce video using the basic tools of audiovisual editing programs (titling, color and exposure retouching, speeds, masks ...) and how to insert them into the editing process by adding digital effects
E8_Design the lighting needs of a space according to its characteristics and the final purpose of the product to be recorded, photography or video
E10_Apply processes, methods and techniques to develop creativity and innovation in audiovisual production, multimedia development and video game programming
E14_Acquire knowledge of the history, aesthetics, evolution and dynamics of cinema, television, radio, press, Internet and video games, how to recognize aesthetics through viewing and analysis
E16_Idear, design, plan and make an advertising audiovisual piece from the conceptualization of its message, the elaboration of the script, the communication strategy and its diffusion
T2_That students have the ability to work as members of an interdisciplinary team either as one more member, or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments taking into account the available resources
Throughout this module you will learn the basic tools to make an animated short film. The classes combine theoretical concepts with a series of practicals that will start with the creation of a short film script and presentation in format pitching competitive
The winning project will be filmed following one or more animation techniques. For this, they will learn various animation techniques such as rotoscoping,stop-motion or frame-by-frame animation; the cut-out animation and pixelation, as well as the technique of lipsync.
Knowledge:
Abilities:
40 hours in person in the classroom dedicated to:
- Lectures based on the teacher's explanation.
- Sessions of individual or group work for the follow-up of the practices of asignatura.
- Guided tutorials on the content and advances of the practices of asignatura.
20h face-to-face dedicated to:
- Practices carried out in computer rooms to deepen in the concepts explained in the theoretical classes and seminars by means of his application to real cases.
81h non-contact hours in the classroom dedicated to autonomous learning:
- Do individual or group work.
9h non-contact hours in the classroom dedicated to guided learning:
- Non-contact tutorials for which the student will have telematic resources such as e-mail and the resources of the Tecnocampus intranet.
All theoretical concepts will be presented in theory classes (large groups). The exposition of these contents will be carried out during the first part of the theoretical sessions, being the second part dedicated to the individual or group work of class around the practices or to exercises proposed by the professor.
The most practical concepts will be worked on in the laboratory (small groups). The scheduled sessions will focus on the methods and tools needed to be able to solve these activities, although it is expected that the student will complete them autonomous in terms of the development of knowledge and technical resources necessary to achieve the objectives of the practices. The teacher will facilitate access to content and resources for autonomous learning.
Within the hours of independent learning are considered the hours that the student devotes to reading the notes of the corresponding theoretical class, the completion of exercises and recommended work outside the classroom, the study of manuals necessary to be able to do the practices, writing of the reports and memories of the practices and assignments, as well as any other type of exercise proposed in the context of the subject.
For each content, the bibliography (basic and complementary), web references (graphic materials, image banks, typography, etc.) will be extended as well as the student will be provided with articles and information / guides at consult regularly.
0. INTRODUCTION
1. STORYTELLING | The art of storytelling
2. SCRIPT WRITING TECHNIQUES
2.1 Write a memory
2.2 What would happen if...?
3. CHARACTER DESIGN
3.1 Internal characteristics
3.2 External characteristics
3.3 Desires vs needs and obstacles
3.4 Character arc
4. CREATE A CHARACTER
4.1 How to draw a character?
4.2 Turn around
4.3 Sheet of expressions
ACTIVITY 01. SHORT FILM IN ROTOSCOPY
We will create a short film using this 2D animation technique.
5. STRUCTURE: THE SUBJECT
5.1 Structure of the story
5.2 Theme and moral of the story
5.3 The acts and the plot points
6. VISUAL LANGUAGE
6.1 Composition
6.2 Visual grammar
7. STORYBOARD
7.1 Storyboard vs shooting board
8. PITCHING
9. HISTORY OF ANIMATION
10. ANIMATION TECHNIQUES
11. WORK AS A TEAM | WORKFLOW | PRE-PRODUCTION
ACTIVITY 02. SHORT FILM IN STOP-MOTION
Working in roles we will shoot a short film using the stopmotion technique.
12. CREDIT TITLES AND POST-PRODUCTION
13. DISTRIBUTION
10. PREMIERE 🏆
1. Animation short film script
General view
This training practice aims to plan and create a literary script for an animated short film of approximately 2 minutes in length (3 minutes including credits). The writing should follow the industry standard format. The student must be able to assess their ability to write for a visual medium, taking into account character development, conflict, etc. in a coherent and convincing narrative.
During classes, the student will be encouraged to develop a script with a topic and style of their choice guided by the teacher. The student will receive feedback on this concept in order to signal approval for further development of the script. Brainstorming techniques and writing proposals will be worked on. It will be highly valued: the subject (morality); the initial premise used (what if?) and the character work.
The story must fit the format of an animated short film. It should also be taken into account that the script can be selected to be put into production. Finally, you must ensure that your story can be communicated visually through a filmmaker's treatment and that dialogue is used carefully to enhance characters, conflict and plot.
Requirements
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2. Presentation of competitive Pitch.
General view
Oral presentation of a Pitch. The Pitch is a structured form of speech with a specific objective, to sell your idea or project. Verbally communicating your ideas is an essential process in attracting investors and potential producers. With this summative assessment, the student will have to make a 3-minute pitch presentation in front of "a jury". It will be chosen among all the projects presented which one is the best for the realization; therefore Pitch has a competitive nature.
Thinking about how you will communicate your ideas is key, in addition to having prepared material such as "PowerPoint or Keynote" for the presentation with the points to be developed; so a specific Pitch creation workshop has been created. The student is expected to communicate the story, as well as present the short film script that he has completed, presentation of characters with a turn around of this, a treatment of realization and extra value will be given to those who work on the storyboard.
Requirements
To prepare your pitch you must do the following:
1. pitch
To help the concentration of your audience. The points you must fulfill:
a. Introduction: It is essential to start by introducing yourself: your name and role in the project.
b. Type of project: The type of project: duration, genre, format.
c. The idea. Introduce the main idea of your story: the initial premise used (what if?) and the theme (morality). Explain here the link between you and the project: if it is a true story or an urban legend, if you read it in a magazine, etc.
d. Content: Logline. In one sentence you have to place the listener in your story, clarify the dramatic conflict and discover your protagonist.
e. Summary of your story. Remember to be brief on this point. You must exhibit:
f. Production and Treatment Plan: Remember to be brief on this point. You must exhibit:
g. conclusion We come to the culmination of your pitch. Think about what your audience is looking for in you. If you get a suitable response your pitch will be a success
h. questions At the end of your presentation, the turn for questions opens. Continuing with your natural and direct tone, answer what you are asked, always briefly.
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3. Short film in rotoscopy.
General view
This exercise is eminently practical, it is designed to introduce students to the world of Rotoscopy. An animation will be created during the course using the Rotoscopy technique, which is based on tracing directly over the previously filmed reference.
Requirements
Each student will be given a package of frames that they will have to trace, frame by frame, thus achieving a rotoscopic animation.
Recommended materials:
Learning objectives
The quality of the delivery and its technical execution will be assessed.
It is requested that the technique be justified by a concept, which the student will have to defend.
Delivery: .zip folder with the same nomenclature delivered. Format of each frame: jpg or png at 1920 x 1080 pixels. Remember not to leave black bars in your frame. The creativity and originality of the animation will be valued. Use the technique that best suits your fragment.
Have a great time, enjoy the process.
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4. Short animated film | Stopmotion
General view
This exercise is eminently practical, it is designed to bring students closer to the world of traditional animation.
Requirements
During this module, an animated short film will be shot, this short film will be the winner after the oral defenses (pitch). The technique used for its realization will be stopmotion, which is an animation technique that consists of pretending the movement of static objects by capturing photographs. It is a technique that is neither drawn nor painted, it is the capture of images of reality. From this foundation, a short film of 2 to 3 minutes duration with credits included will be developed.
For this, we will work as a team, like a real production company. Each student will have a role and specific tasks within the production; and will be evaluated according to the individual performance of each student.
Evaluation by role:
Learning objectives
The main objective is the learning of traditional animation techniques such as stopmotion and cut-out animation. The lipsync technique will also be worked on. The secondary objective of group work is the very valuable learning about the acceptance of other people's ideas, the pact and coexistence in the team. A good production is required to work in a team to achieve the goal of finishing the short film in the stipulated time.
Evaluation criteria
The quality of the delivery and its technical execution will be assessed.
The short film is required to show one or two characters and one or two sets.
It must be shot using the traditional animation techniques studied in class: stopmotion or cutout animation and the lipsync technique must be included.
Copyrighted materials will not be accepted; for example: music with rights, or animation of dolls with rights. Original work must be submitted.
The individual performance of each student will be evaluated according to their role in the production.
Include the opening poster and credits at the end with the name of the authors of the work.
Video and audio integration. Remember you must use copyrighted music.
Exporting the final video.
How to deliver deliveries in video format?
The practice will be carried out by producers (those already trained for the practical classes).
Video delivery of maximum 3 minutes (credits included) and maximum weight of 200 MB.
The short film will be exported to video in an Apple Pro Livestock HQ or H.264 format and 1920x1080 resolution. It will be assembled into a single final video (using video editing software such as Adobe Premiere or similar, to incorporate the videos and audios, and export the video).
The practice will be delivered through the subject's virtual classroom, in the task that will be created for this activity. Each team will indicate, in the delivery task, the download URL of the files (for example: Google Drive, Dropbox or similar. It will not be allowed to use file services with an expiration date of the download link, such as WeTransfer)
Document nomenclature:
GMA104221.3_XYZ_Video.zip
First the delivery code and then the production company number of the practical classes.
That is, where you put XYZ is the Laboratory group number.
The subject is evaluated based on the continuous evaluation of the learning practices.
The correct follow-up and passing of each of the subject practices leads to the total evaluation.
Exceptionally for those students who obtain a final grade between 4 and 4,9, it is possible to carry out a content exam to pass the subject without needing to go to a second call. For cases that suspend the continuous evaluation of the practices with a grade lower than 4, it will be necessary to recover the subject in the second call.
Rules for carrying out practical activities.
For each activity, you will be informed of the regulations to be followed, and of the particular conditions that govern them. Internships are mandatory. Punctuality and rigor in the delivery of the different activities will be valued as follows:
-Products other than the required ones will not be accepted
-Expired works will not be accepted
-Work not delivered by the campus of the subject will not be accepted.
Any of these three incidents will automatically affect the grade (not assessed, ie accounting 0 with respect to the final grade of the sum of the different activities). If any of the internship or follow-up activities are not performed, it will be considered unevaluated.
Given the content of the subject, creativity will be valued based on an understanding of the theoretical and practical aspects specified in the work methodology, the correct organization of the information, the preparatory sketches, the search for innovative solutions, cleanliness and graphic clarity in the result of the activities and of the different works of follow-up, as well as, in the same partial.
Exam description.
The exam corresponds to a test of technical aptitudes through the realization of an exercise relative to the use of the softwares and contents seen in the asignatura. The development of the proposed practice must take place during the time of the exam session, proposed during the week established for this purpose by the coordination of the Tecnocampus. The student will have 2 hours to complete the exam.
This question applies to the exam in its version of first call and recovery.
Evaluation activity in recovery period.
The recovery of the subject in the corresponding call is based on the realization of the examination described above, as well as on the delivery of all the practices suspended or not delivered during the development of the subject.
White, Tony (1988). The Animator's Workbook. New York: Watson-Guptill Publications.
2D animation tool user manual
http://docs.toonboom.com/help/harmony-12/advanced/Content/book/index.html
Halas, John; Whitaker, Harold; Sito, Tom (2009). Timing for animation. Focal Press
Johnston, O .; Thomas, F. (1984). Disney Animation: The Illusion of Life. New York: Abbeville Press.
Williams, Richard (2012). The Animator's Survival Kit: a manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators. 2nd ed. London: Faber and Faber.
Mattesi, Mike (2006). Force: Dynamic Life Drawing for Animators (Force Drawing Series). 2ª Editing. Focal Press.
Cavalier, S. (2011). The World History of Animation. Los Angeles: University of California Press
Bancroft, Tom (2012). Character Mentor Focal Press
Muybridge, Eadweard (2000). Human figure in motion. New York: Dover Publications.
Muybridge, Eadweard (2000). Animals in motion. New York: Dover Publications.