General information


Subject type: Mandatory

Coordinator: Rafael Suarez Gómez

Trimester: Second term

Credits: 6

Teaching staff: 

David Minguillon Planell

Teaching languages


The documentation that will be shown in class for the subject will mainly be in Catalan, Spanish and/or English.

L'idioma vehícular de l'assignatura serà el català tot i que hi poden haver lectures, visionats, documentació i/o material complementari en castellà o anglès.

Skills


Specific skills
  • E3_Edit and animate 3D characters and scenes, applying the techniques and processes that lead to the production of linear animated short films and interactive video games

  • E10_Apply processes, methods and techniques to develop creativity and innovation in audiovisual production, multimedia development and video game programming

Description


After the content obtained in the 3D DESIGN subject, this second 3D ANIMATION module will be the continuation of training at the content level in the field of 3D animation. Once you've seen the static 3D world, it's time to put the concepts into practice through movement; the student will therefore be able to interpret the sense, the movement and give vitality to a scene. This second part of the 3D animation module will allow us to see different techniques such as motion graphics, how messages are transmitted through animation techniques and see some historical notes of this technique that has been modified over the years. The last chapter of the animation modules will serve to see what applications animation has today outside the world of cinema and advertising.

In the practical part of this subject, two aspects will be explored: the first section will be animation, the interpretation of movement and characterization as the main element for obtaining a satisfactory piece of animation; and it is followed by motion graphics its creation and production in a 3D tool.

Contents


Topic 1 - Ending the process: animation

Description: animation as the art of giving life to objects; the animation process and the animator profile; physical laws of motion; the rules of animation; appeal, acting and interpretation; rigging, skinning and animation tools - technical processes of animation; motion-capture and different animation techniques

Theme 2 - History of animation: from the cinematographer to 1995

Description: historical evolution of the animation side from the beginnings with Emile Reynaud and the cinematographer, to the current rise of 3D films.

Topic 3 - Narrative in animation

Description: discourse in animation: from the generation of an idea to the script, What do we explain and how do we approach it ?; Animation and breaking with the media paradigm for children. The elements that make up the narrative in animation and how to work them.

Topic 4 - Formats, genres and applications

Description: Format and genres: categorization in animation, the world of TV, the world of advertising, the world of the internet, animation cinema, how to succed in this business ?; Applications: video games, motion graphics, simulations, mapping, digital art, industrial design, interior design, VFX.

Unit 5 - Practical applications and advanced techniques in production

Description: demonstration of real practical cases in order to exemplify and put into practice the theoretical elements and complement the training. You can also see advanced modeling techniques: sculpting, hardsurface, bump&displacement, procedural modeling; advanced lighting techniques: photometric lights and realistic behaviors, indirect lighting (final gathering & global illumination), render passes, relighting in post, lighting materials; advanced texturing techniques: subsurface scattering, Arnold, render styles, uv mapping, nodal shading.

Evaluation system


Percentages of the evaluation

The evaluation of the subject is broken down into a 55% evaluation of the theoretical part and a 45% evaluation of the practical part.

The percentages by activity are:

- Exams: 55% (individual)

- Theoretical-practical work: 25% (group)

- Class activities: 20% (individual / group)


Evaluation regulations

To pass the subject, a minimum of 5 is required in the final grade of the theory and practice sections.

All the activities will have the description with the statement, format and date of delivery, in the virtual classroom of the asignatura. Any delivery that does not meet the requirements mentioned in the campus guidelines will not be evaluated (work or internship format, delivery date, delivery format, etc.) and will therefore be counted as undelivered / suspended.

Misspellings will NOT be penalized individually in the score, but a work that contains a written part with more than 10 misspellings will not be evaluated and will therefore be considered suspended (this criterion will not affect in the case to use English as the language of presentation of a work).

Attendance at theory sessions is NOT mandatory; in internships, however, you cannot miss more than 20% of the sessions to be evaluated in the internship part. A list will be passed to each session. Attendance is not an evaluative element, but conditional, that is, it does not add points, it only conditions the possibility of being evaluated or not.

Identification of plagiarism is considered a serious circumstance that may lead to a failing grade in the subject. In case of detection of plagiarism, the coordination of the degree will be informed so that the corresponding disciplinary measures can be taken.


Recovery regulations

Due to the type of practices and exercises proposed, only the theoretical exam will be retaken (35% of the final grade). All other items will NOT be recovered.

By way of clarification:

- from 0 to 4,99: suspended with the right to recovery

- from 5 to 10: approved without the right to recovery or improvement of grade

Anyone who passes the resit exam, and the average with the other grades is sufficient, will obtain a maximum score of 5 from the final grade of the subject.

 

In case of confinement no changes will be applied with respect to the assessment. Both the exams and the assignments and the monitoring / control of the evolution of these assignments will be done in the same way and with the same system.

REFERENCES


Basic

Whitaker, Harold Halas, John (2009), Timing for animation, Focal Press, ISBN-10: 0240521609

Williams, Richard (2009), The animation survival Kit, Faber & Faber, ISBN-10: 0571238343

Blair, Preston (1996) Cartoon animation, Walter Foster Publishing, ISBN-10: 1560100842

Webster, Chris (2005) Animation Techniques, Anaya Multimedia, ISBN-10: 8441519870

Complementary

Palamar, Todd (2015) Mastering Maya, John Wiley & Sons, ISBN-10: 1119059828

Autodesk Maya Press (2007) The Art of Maya: An introduction to 3D computer graphics, Sybex, ISBN-10: 189717747X