General information


Subject type: Optional

Coordinator: Rafael Suarez Gómez

Trimester: Third term

Credits: 4

Teaching staff: 

Luca-antonio Saavedra Todd

Teaching languages


By default, the classes will be taught in Catalan. If someone needs a translation, the language of the explanation can be changed to any of the languages ​​taught.

A moderate level of English comprehension will be required for viewing.

Papers and projects will be accepted in any of the teaching languages.

Skills


Specific skills
  • E3_Edit and animate 3D characters and scenes, applying the techniques and processes that lead to the production of linear animated short films and interactive video games

  • E5_Design and make an audiovisual product (consisting of still or moving images), taking into account both its technical and artistic aspects, in all its components

  • E6_Design, plan and perform with multicamera, live and on set, according to all facets of the product (both in the artistic design and content and in the technique)

  • E7_Postproduce video using the basic tools of audiovisual editing programs (titling, color and exposure retouching, speeds, masks ...) and how to insert them into the editing process by adding digital effects

  • E8_Design the lighting needs of a space according to its characteristics and the final purpose of the product to be recorded, photography or video

  • E9_Apply the mechanical, electronic and digital principles of sound capture, amplification and recording for application to different platforms: shows, radio, television, audiovisual and multimedia. Postproduce the audio and add the sound effects of an audiovisual production

  • E10_Apply processes, methods and techniques to develop creativity and innovation in audiovisual production, multimedia development and video game programming

  • E11_Apply musical rules and languages ​​for music creation and sound recording in music production and the creation of electronic music for use as soundtracks in audiovisual productions

  • E13_Apply the principles of visual and sound design for the creation of presentation elements used in sound, audiovisual, television and show products

  • E14_Acquire knowledge of the history, aesthetics, evolution and dynamics of cinema, television, radio, press, Internet and video games, how to recognize aesthetics through viewing and analysis

  • E15_Size and manage human, technical and economic resources necessary for the development of an audiovisual or multimedia project optimizing time, costs and quality

Transversal competences
  • T1_That students know a third language, which will be preferably English, with an adequate level of oral and written form, in accordance with the needs of the graduates of each degree

  • T2_That students have the ability to work as members of an interdisciplinary team either as one more member, or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments taking into account the available resources

Description


Technological advances are driving the evolution of audiovisual media by creating new forms of expression and new communication systems and channels. Understanding and knowing the state of technology related to the audiovisual world and mastering it is a very enriching knowledge of both artistic and professional development.

The aim of the subject is to understand how the state of the art has been reached by tracing technological progress up to the present day, starting from an exhaustive study of the properties of the media on which you want to work. The latest scientific publications will be analyzed and the latest advances in AI, Virtual Reality, 360 Video, Interactivity, etc. will be tested.

Finally, the concepts worked on will be put into practice, studying in depth a specific topic in groups. With the idea of ​​carrying out complete projects together, to present them at the end of the course. It is about creating an ambitious project using new audiovisual technologies. Understanding its limitations, setting goals and prioritizing the delivery of the end result.

This subject allows to know different production methods in the design of audiovisual products that use innovative or creative technology and the different operators that take part.

The course enables the student to analyze and understand the enormous potential that new formats offer to the current audiovisual market, through study, analysis and practice.

Contents


S1 - Introduction

S2 - History

S3 - Perception and Creativity

S4 - Light (Properties and Effects)

S5 - Light (Experimentation)

S6 - Sound / Time

S7 - Digital (Case Study)

S8 - Digital (Experimentation)

S9 - State of the art

S10 - Final Project

Evaluation system


The evaluation system is as follows: 

 

Theory (60%)

- Delivery 1 - Study and approach to Workflows (10%) 

- Delivery 2  - Analysis of ingenuity in the AV world (10%)

- Delivery 3  - Mute Song (10%)

- Delivery 4  - Short Blind (10%)

- Delivery 5  - Digital (10%)

- Presentation Activity 2 (10%)

 

Practice (40%)

- Activity 1 Research and Experimentation:

Memory (10%)

Audiovisual (10%)

- Activity 2 Final Project:

Group work (20%)

 

Rules for evaluation: 

The subject evaluates the practical knowledge and the results obtained. 

It is mandatory to make all deliveries on the established dates. 

Considerations:

- A fluent level of English is required to follow the viewings and readings in class.

- It is necessary to deliver the two practical activities to be able to average the practical part. 

- No work submitted after the deadline is allowed. 

- Delivery not made or suspended happens to be delivered in recovery. Recovery will consist of making changes to suspended deliveries or making undelivered ones.

- At the end of the quarter, the individual activities and deliveries to be recovered may be delivered (the maximum delivery date will be indicated at the beginning of the quarter). These recovered deliveries will have a 20% penalty for correcting the practice. The final grade for the activity will be the highest, between the original grade and the recovery grade. You can choose to re-submit already corrected practices by making corrections, in which case the 20% penalty does not apply.

- Misspellings, grammatical and presentation errors will be noted, and may lead to the suspension of a work. More than 15 misspellings involve suspense. 

- The identification of plagiarism is considered a serious circumstance that may lead to a failing grade in the subject. In case of detection of plagiarism, the coordination of the degree will be informed so that the corresponding disciplinary measures can be taken.

- Active participation in class is considered absolutely necessary.

- Attendance is not mandatory, but highly recommended.

REFERENCES


Basic

Two Minute Papers. (nd). Home [YouTube Channel]. YouTube. 2020 of https://www.youtube.com/user/keeroyz

Veritasium. (nd). Home [YouTube Channel]. YouTube. 2020 en https://www.youtube.com/c/veritasium

Scolari, C. (2018). The laws of the interface: Design, ecology, evolution, complexity. Barcelona: Gedisa.

Scolari, C. (2013). Transmedia narratives: when all media count. Barcelona: Deusto.

Le Freak, Christian (2017). Live visual animation. Barcelona: Altar.

Ustarroz, César (2010). Vjing theory. Madrid: Ediciones Libertarias.

Merchant, A; Suárez, R. (2013). Interactions in the audiovisual. Barcelona: University of Barcelona.

Complementary

Barnwell, Jane. (2018). Screen production design: Visual storytelling in film and television. Barcelona: Parramon.

VVAA. (2018) Virtual Reality and Augmented Reality: Application Development. Madrid: Ra-ma.

Lacasa, Pilar. (2018). Expressions of the future: How future generations will communicate. Madrid: Morata.

Elwes, C. (2015). Installation and the moving image. London: Wallflower Press.

Bailenson J. (2019) Virtual reality: How to harness its potential for businesses and individuals. Madrid: LID Editorial.