On the weekend of October 29 and 30, you can enjoy for free, at cochereres de Sants (Barcelona), an edition full of studios and developers exhibiting their video games, talks and conferences by industry professionals, arcade machines, virtual reality, video game music sessions, exhibition of independent projects and more. The IndieDevDay is an ideal place to network, especially for the best TecnoCampus projects from the Video Game Design and Production Degree, which will enjoy a stand at the fair.
At the stand there will be a representation of the projects of the degree and one of the professors of the degree, the art expert Dani Candil, will give a talk on Sunday with the title "Art Direction: Survival Manual". The projects that will be presented have been carried out in the framework of two of the three subjects of "Creation and Development Projects", which are offered in the Degree in Design and Production of Videogames.
The development has gone hand in hand with professors of the degree who are, at the same time, professionals in the video game industry: Jordi Arnal (Kaneda Games), Paolo Gambardella (Tangelo Games), Albert Ramon (Kaneda Games), Dani Candil (Alkimia Interactive) , Rafa Gonzalez (Alkimia Interactive) and Javier Untoria (Alkimia Interactive).
The projects presented are:
- "Look What I've Made", by students Gerard Coquard, Héctor Vergel, Cora Real, Jan De Nobel and Nil Muns. Look What I've Made is a metroidvania video game with an RPG twist in which the player must progress through the different areas of the world to unlock skills and level up in order to fulfill the protagonist's goal.
- "AllPack.co", by students Pau Bartolomé Alvea, Anabel Jiménez Moreno, Carlos Martínez Bueno, Gerard Montasell Valls, Arnau Reig Méndez, Pau París Muñoz and Daniel de Salabert García. In this game, the prestigious delivery company Allpack.Co has hired the player, who must drive like a madman through the streets of Llama City and deliver all the packages on time if he does not want to be fired.
- "Claws Out", by students Óscar Villalobos Marin, Ariel Valera Chacón, Marc Mas Vidal, Ainoa Tabares Amaya, Marcel Feliu Saperas, Eduard Corral López, Paula Ros Márquez and Rocard Peláez Corberó. This game is a third-person shooter where the player chooses from multiple bullets that have different effects and must create his own combos to face all kinds of enemies.
- "Gyromitra", by students Pau Sánchez, Marina Camí, Lidia Álvarez, Joel Rodríguez, Jose Antonio Cánovas, Alex Terradas, Óscar Paz and Josep Franqueza. This game is a third-person shooter and platformer where the player controls a forest spirit.
- "Merge It!", by students Marc Martínez, Pablo Morer, Darian Badia, Pau Ruano, Isaac Tomás, Carlos Carbó, Alex Pascua and Marc Torres. In this game the player takes on the role of Alch, an apprentice alchemist who embarks on a mission to create a mysterious object requested by his master.
Conference on Sunday, October 30 at 15 p.m.: "Art Direction: Survival Manual" This talk given by Dani Candil, Art Director of Alkimia Interactive (THQ Nordic) and Art teacher at the Degree in Design and Videogames at the Tecnocampus, will explore the importance of art in a video game and how an Art Director develops his work: from the emotional and professional management of the team, to the environments, characters, search for references, a solid style, the light.