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B5. That students have developed those learning skills necessary to undertake further studies with a high degree of autonomy.
E13. Identify the basic tools of e-Marketing.
E14. Apply the knowledge acquired to the management of digital communities.
E9. Apply technological tools for the use of business resources through Marketing.
G1. Be able to work in a team, actively participate in tasks and negotiate in the face of dissenting opinions until reaching consensus positions, thus acquiring the ability to learn together with other team members and create new knowledge.
G2. Be able to innovate by developing an open attitude to change and be willing to re-evaluate old mental models that limit thinking.
T4. Master computer tools and their main applications for ordinary academic and professional activity.
T5. Develop tasks applying the knowledge acquired with flexibility and creativity and adapting them to new contexts and situations.
In Introduction to Graphic Design you will acquire the basic knowledge and techniques to take charge of the planning, development and elaboration of cultural and visual products, as well as the creation of images and spaces.
By carrying out various projects, this subject will provide you with all the theoretical and practical training you need to enhance your creativity and work as a graphic designer in sectors as diverse as art, photography, the audiovisual industry, decoration. and interior design, the creation of graphic applications, the publishing world, marketing, advertising or teaching.
We will learn what the formal procedures of graphic communication are and how to put them into practice. We will know the technical and technological processes of design, as well as the most appropriate tools to work with them. We will discover the different artistic languages and discuss the evolution of cultural, social, aesthetic and economic values related to art. You will gain the basic knowledge and skills to plan and carry out a graphic design project.
Regarding attitudes, values and norms:
The teaching and learning methodology is linked to the following organizational modalities:
The activities and methodology described are aimed at learning about the introductory techniques and technologies that can be developed in the field of graphic design.
This subject has methodological and digital resources to make possible its continuity in non-contact mode in the case of being necessary for reasons related to the Covid-19. In this way, the achievement of the same knowledge and skills that are specified in this teaching plan will be ensured. The TecnoCampus will make available to teachers and students the digital tools needed to carry out the course, as well as guides and recommendations that facilitate adaptation to the non-contact mode.
The classroom (physical or virtual) is a safe space, free of sexist, racist, homophobic, transphobic and discriminatory attitudes, either towards students or teachers. We trust that together we can create a safe space where we can make mistakes and learn without having to suffer the prejudices of others.
Instagram project: You will make an image using graphic design tools with your mobile device and share it on social networks using the hashtag #DissenyTecnoCampus
Branding Project: You will make a logo for a brand based on the briefing given by the teacher.
Announcement Project: You will compose an announcement for the magazine based on the briefing given by the teacher.
Participation in activities proposed in the classroom 10%
Individual and / or group work 50%
Final evaluation 30%
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HELLER, Eva (2004). Color psychology. How colors act on feelings and reason. Barcelona: Gustavo Gili.
LUPTON, Ellen; COLE, Jennifer (2016). Graphic design: New fundamentals. Barcelona: Gustavo Gili.
HELLER, Steven; ANDERSON, Gail (2018). The book of ideas for graphic design. Barcelona: Blume.
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