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Les classes de l'assignatura es faran principalment en català, tot i que la bibliografia i el material de suport podran ser en altres llengües (castellà i anglès)
E1_Design and program the graphical interfaces of static or dynamic web portals, interactive applications and video games, following usability and accessibility criteria
E4_Design, plan, edit, program and market interactive multimedia applications
E17_Write journalistic pieces of different genres with their headline systems and express themselves correctly both in writing and orally
The objective of the subject is for the student to acquire the necessary skills to be able to understand the function of electronic publishing and its fields of application. This subject delves into both the field of web communications design and the production of technological supports that support it. The first topic of the subject reviews the concepts necessary to understand the structure that supports the Internet as well as the history and the most normative aspects of the publication of content on the network. The second topic analyzes the possibilities and limitations of the technique that makes it possible to publish content on the network. The third one delves into the most relevant theoretical and practical concepts when developing interactive content. At the same time, it reviews the most relevant theories regarding the concepts of usability, accessibility and user experience design within the scope of online publications.
1. Publication of content on the Internet
1.1. Study of the WWW as a language of a medium
1.2. Basic concepts of electronic publishing
1.3. Protocols and technical aspects
1.4. Regulatory Framework
2. Tools for web publishing
2.1. Languages and protocols
2.2. Features of HTML
2.3. Dynamic websites and CMS
2.5. Tools and aids for editing static websites
3. Usability, accessibility and architecture of information
3.1. User-centered design
3.2. Information architecture
3.3. Computer person interaction
3.4. Interface design
3.5. Usability
3.6. Accessibility
4. Interactive design
The grade of each student will be calculated following the following percentages:
A1. Class exercise: Vocabulary mastery 3,5%
A2. Exercise in class: HTML + CSS exercise 3,5%
A3. Exercise at home: Prototype Application 3,5%
A4. Class exercise: Heuristic test 3,5%
A5. Laboratory practice: Web construction with HTML and CSS 12%
A6. Laboratory practice: Application prototype 12%
A7. Lab Practice: Building a Website Using a 12% CMS
A8. Final exam: 50%
Final grade = A1x0,035 + A2x 0,035 + A3x0,035 + A4x0,035 + A5x0,12 + A6x0,12 + A7x0,12 + A8x0,50
Considerations:
It is necessary to obtain a mark higher than 5 in the final exam to be able to pass the subject.
An activity not delivered or delivered late and without justification (court summons or medical matter) counts as a 0.
It is the responsibility of the student to prevent plagiarism in all its forms. In the case of detecting plagiarism, regardless of its scope, in any activity it will correspond to having a grade of 0. In addition, the teacher will inform the head of studies of the situation so that applicable measures can be taken in the matter of sanctioning regime.
Attendance at laboratory practices is mandatory.
The retake exam only recovers the theory note. This theory note must be higher than a 5.
Nielsen, Jakob (1999). Designing Web Usability: The Practice of Simplicity. New Riders Publishing.
Grané, Mariona (2012). Interactive design on the web. Publications and Editions of the University of Barcelona,
CSS, HTML, JS Reference - w3 schools
Garrett, James (2010). Elements of user experience. New Riders Publishing.