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E15. Design and plan quality assurance strategies, test and data analysis of video games and interactive products.
G1. Demonstrate having and understanding advanced knowledge of their area of study that includes the theoretical, practical and methodological aspects, with a level of depth that reaches the forefront of knowledge.
G2. Solve complex problems in their field of work, by applying their knowledge, developing arguments and procedures, and using creative and innovative ideas.
G3. Gather and interpret relevant data (usually within their area of study) to make judgments that include reflection on relevant social, scientific, or ethical issues.
G4. Communicate information, ideas, problems and solutions to a specialized and non-specialized audience.
G5. Develop the learning skills needed to undertake further studies with a high degree of autonomy.
T1. Communicate in a third language, preferably English, with an appropriate level of oral and written communication and in accordance with the needs of graduates.
The course introduces the student to the world of data analytics, with application to the analysis of video game data. Data analysis becomes a fundamental aspect of game development, in many ways:
The subject is contextualized in the area of Production and Business of the Degree in Design and Production of Video Games. The contents are based on a review of the most common metrics in video game design and monetization and make an introduction to inferential statistics and data analysis with machine learning methods. The R language is used throughout the course for the exercises and practical examples. The methodology combines master classes with exercises and practical activities. The evaluation activities are practical exercises and an analytical project that counts 60% of the mark and the remaining 40% corresponds to a final exam.
The subject has no prerequisites.
The content of the subject consists of the sections listed below:
The contents will be alternated with practical application cases in order to see the usefulness of the contents covered throughout the course. The subject integrates aspects of the sustainable development objectives using practical examples and sets of data that allow analysis and reflection on them.
The evaluation of the subject is:
Continuous assessment activities must be delivered on time within the course specified. Beyond the specified deadlines, the student will not be able to deliver the activities of continuous evaluation, running the risk of suspending the subject for this reason. In the call for recovery it will not be possible to deliver the continuous assessment activities.
The following aspects must be carefully considered:
Garcia-Ruiz, MA (2016). Games User Research. A Case Study Approach. CRC Press.
Wallner, G. (2019). Data Analytics Applications in Gaming and Entertainment. CRC Press.
Ugarte, MD, Militino, Ana F., & Arnholt, AT (2020). Probability and Statistics with R (2nd edition). CRC Press.
de Vries, A., & Meys, J. (2015). R for Dummies. John Wiley & Sons.
Brett Lanz (2013). Machine Learning with R. Learn how to use R to apply powerful machine learning methods and gain an insight into real-world applications. PACKT Publishing.
Magy Seif El-Nasr & Anders Drachen (2013). Game Analytics: Maximizing the Value of Player Data. Springer.
Witten, IH, Frank, E., & Hall, MA (2011). Data Mining. Practical Machine Learning Tools and Techniques. Third Edition. Morgan Kaufmann.
Bari, A., Chaouchi, M. & Jung, T. (2014). Predictive Analytics for Dummies. John Wiley and Sons.
Zumel, N. & Mount, J. (2014). Practical Data Science with R. Shelter Island: Manning.
Arun Sukumar, Lucian Tipi & Jayne Revill (2016). Applied Business Analysis. Available at: bookboon.com.
Brink, David (2010). Essentials of Statistics: Exercises. Available at: bookboon.com.