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The subject will be taught mainly in Spanish.
E2. Design the mechanics, rules, structure and narrative of video games following the criteria of gameplay and balance to provide the best possible gaming experience.
E4. Design a game and its monetization, taking into account the different parameters and variables that govern the business model of the product.
E5. Write the specifications of a game and communicate them effectively to the team of artists and developers and other members involved in the creation and development of the game.
E13. Apply business vision, marketing and sales, economic analysis and technical knowledge for video game production.
E14. Lead teams of designers, artists or developers to achieve the specified objectives in the time provided, in a structured manner according to the methodology established for project management.
E15. Design and plan quality assurance strategies, test and data analysis of video games and interactive products.
G1. Demonstrate having and understanding advanced knowledge of their area of study that includes the theoretical, practical and methodological aspects, with a level of depth that reaches the forefront of knowledge.
G2. Solve complex problems in their field of work, by applying their knowledge, developing arguments and procedures, and using creative and innovative ideas.
G3. Gather and interpret relevant data (usually within their area of study) to make judgments that include reflection on relevant social, scientific, or ethical issues.
G4. Communicate information, ideas, problems and solutions to a specialized and non-specialized audience.
G5. Develop the learning skills needed to undertake further studies with a high degree of autonomy.
T2. Work as a member of an interdisciplinary team either as an additional member or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments and taking into account available resources.
The subject "Quality Assurance and Game Balancing" is composed of two blocks:
Block 1: Quality assurance
Topic 1: Fundamentals of testing
Topic 2: Testing design techniques
Topic 3: Management of testing
Topic 4: Evolution of the tester in the world of work
Block 2: Game Swing
Topic 1: Introduction to game swing
Topic 2: Sustained uncertainty
Topic 3: Equality between players
Topic 4: Equivalent strategies
The grade of each student will be calculated following the following percentages:
A1. Group work Test suite. 12,5%
A2. Laboratory practices. Development of Methodologies. 12,5%
A3. Partial examination. 25%
A4. Group work. Assessment of swinging in a board game and a video game. 25%
A5. Final exam. 25%
Final note = A1 0,125 + A2 0,125 + A3 0,25 + A4 0,25 + A5 0,25
Considerations:
You must obtain a minimum grade of 4 in both the exam average and the assignments average. The average of both sections must give a minimum grade of 5 to pass the subject.
Any late delivery of activities will score a maximum of 8.
In the activities carried out in groups, the teacher will be able, according to the information at his disposal, to personalize the qualification for each one of the members of the group.
In the case of detecting plagiarism, copying or fraud in any evaluable activity or test, this will automatically obtain a final grade of 0. Additionally, in cases of copying or fraud, both the person who copies and the person who allows copying are responsible for their conduct, and the consequences of the conduct affect all students involved in the irregular action. Regardless of the suspension caused by plagiarism, copying or fraud, the professor will communicate the situation to the Department Management so that the applicable measures are taken in terms of disciplinary regime and the initiation of the relevant disciplinary file.
Misspellings, writing errors and formal and technical problems specific to the subject will be penalized with 0,10 points, up to a maximum of 2 points, in all assessable activities and tests.
Recovery: