General information


Subject type: Optional

Coordinator: Juan José Pons López

Trimester: Second term

Credits: 6

Teaching staff: 

Angel Valverde Vilabella

Teaching languages


  • Spanish
  • Catalan

Subject taught in Catalan. Documentation and web resources in Catalan, Spanish and English. 

Skills


Specific skills
  • E2. Design the mechanics, rules, structure and narrative of video games following the criteria of gameplay and balance to provide the best possible gaming experience.

  • E3. Identify the type of player and design the game experience according to its psychological characteristics.

  • E4. Design a game and its monetization, taking into account the different parameters and variables that govern the business model of the product.

  • E14. Lead teams of designers, artists or developers to achieve the specified objectives in the time provided, in a structured manner according to the methodology established for project management.

General competencies
  • G4. Communicate information, ideas, problems and solutions to a specialized and non-specialized audience.

  • G5. Develop the learning skills needed to undertake further studies with a high degree of autonomy.

Transversal competences
  • T2. Work as a member of an interdisciplinary team either as an additional member or performing management tasks in order to contribute to developing projects with pragmatism and a sense of responsibility, making commitments and taking into account available resources.

Description


The subject aims to provide analytical and technical knowledge of the link between music and image. Examples of productions where music (or the lack thereof) play a prominent role will be analyzed and an attempt will be made to understand how music can be written that really contributes to improving the final product.

The artistic and technical processes, as well as the human resources necessary in the production chain of a soundtrack, will be described

There will be practical exercises that will gradually provide knowledge of the overall process. 

The final work of the subject consists of the production and recording of a soundtrack with orchestra.

Contents


1. INTRODUCTION.

Audiovisual language: Analysis of the narrative and communicative functions of the multiple sound elements.

History and evolution of the soundtrack, according to technological, social and economic context.

Areas of application: radio, TV, internet / multimedia, advertising, video games

2. Musical Preproduction.

Description of current methodologies.

Analysis of examples.

Preparation of analysis exercises for works of documentary musical setting.

3. Areas of musical application.

Areas of incidence and application, musical styles and genres, musical topics.

Analysis of examples from each area and the elaboration of proposals for practical work.

4. Types of production according to technology and budget.

Analysis and design of soundtrack productions based on budget, technology, timing.

Preparation for practical works of musical creation applied to kinematic sequence.

Creation of the work team and distribution of tasks

5. Production  

Elaboration of complete works for the analysis of audiovisual proposals, search for technical and human resources, organization.

Recording of a soundtrack with orchestra.

6. Post-production

Musical mix, formats and delivery.

Analysis of the previous activity and study of ways of improvement.

Final generation of content according to consumption format. 

Evaluation system


The subject is evaluated through the work done. 

- Activity 1: Musical setting of a documentary (10%)

- Activity 2: Production of a model for a logo. (10%)

- Activity 3: Music production for short films (20%)

- Activity 4: Music production with orchestra (10%)

- Activity 5: Presentation of composers (10%)

- Activity 6: Analysis of a soundtrack (10%)

- Activity 7: Individual final exam (30%)

The final exam requires a grade of not less than 5 to weigh the rest of the activities. In case of non-compliance, the student must take a Recovery Exam, which also requires a grade of not less than 5 to weigh with the other activity grades.

Class attendance of no less than 70% is required. In case of failure to do so, a complementary exam will have to be taken in the previous activities, which will replace the percentage attributed to the final practice (40%). The maximum final mark in this case will be 5.

 

REFERENCES


Basic

Hill, Andy. Scoring the Screen: The Secret Language of Film Music, Hal Leonard Corporation. ISBN-10: 1495073734

Karlin, Fred and Wright, Rayburn. On the Track: A Guide to Contemporary Film Scoring. Editor: Routledge. ISBN-10: 0415941369

Kruk, Michael. An Introduction to Writing Music For Television: The Art & Technique of TV Music. www.fundamental-changes.com. ISBN-10: 1789330556

Grandson, Jose. Music for the image: the secret influence. Ed. Iberautor Cultural promotions. ISBN 9788480486040. 

Sweet, Michael. Writing Interactive Music for Video Games: A Composer's Guide (Game Design). ISBN: 0321961587

 

Xalabarder, Conrado. Music, an optical illusion. ED. Books online, ISBN 1597541672